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Battlefield: Bad Company Beta

JC 09.04.2008 - 12:13 2106 0
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JC

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Registered: Feb 2001
Location: Katratzi
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Impressions @ Tom's Games
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Visually, the game was stunning, featuring detailed textures and believable, realistic terrains (stretching from 1x1km to 4x4km). Player models sported some hefty details in their clothing and armor, feeling solid and textured to the touch. Walking up to the shoreline, you could see the bank slowly descend into the murky depths of the river. Dynamic lighting defined the mood of the stage, whether it's the deep greens of the mountains or the bright yellow and orange hues of the desert. The ground looked genuinely littered with wavering grass, solid debris, rocks, tire tracks, and whatnot. Buildings could be destroyed and trees toppled over to the ground.

[...]The Bad Company beta included several classes to choose from: Assault, Demolitions, Recon, Specialist, and Support. Each class should speak for itself; however it was certainly possible to pick up a dropped Demolitions package while previously equipped with the Assault rifle. The scoring system in Bad Company was based on individual actions. For instance, killing an enemy gave the player 10 points. A headshot brought an extra three-point bonus whereas assisting the squad brought in an additional five points.

There was also a ranking-up system where players received experience points and earned credits to unlock extra goodies like weapons and devices. This may come across as intimidating, especially for newer players coming onto the battlefield with virgin trigger fingers. But according to DICE, "the matchmaking system caters to a balanced experience." Xbox Live Marketplace will also offer additional weapons and items to purchase as well when the game launches this June.
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