Lost: Via Domus
.dcp 27.02.2008 - 09:07 1372 16
JC
AdministratorDisruptor
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Review @ bit-tech.netOn the one hand we have a game that is clearly poorly made and designed. On the other hand it ties into a franchise that a lot of people, including ourselves, are incredibly involved in. One is good, one is bad – we need a deciding factor to tip the balance. Graphics is as good a place as any.
The graphics in Lost: Via Domus are unfortunately not much help though as they too tend to fluctuate rapidly between the very good and the quite poor. The environments themselves are very good for example and the look of the jungle sections and Swan station really do show fantastic attention to detail and give the actual feeling of being there.
[...]The new story released here is interesting enough if you’re really into the Lost franchise – but it is by no means essential to understanding the greater themes of the show. The dialogue between NPCs and the player is dull and minimal too, so don’t be expecting anything interesting to emerge about them either.
What we’re left with then is a mediocre game at best that is filled with poorly thought-out obstacles, many of which break from the style of game fiction the series has tried so hard to create. It’s a lame cash-in of the most obvious and derivative sort and it’s that which gives me the guts to just come out and say that the game was badly designed.
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salsa
So spät wie gestern.
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Ich bin kein Lost-Fan habe mir das Spiel trotzdem aus Interesse zugelegt. Allerdings hab ich nach nun 2 Stunden kaum mehr Motivation weiter zu spielen. Die ständige Höhlen-Kriecherei und der ewig gleiche Ablauf beim aufdecken der Rätsel ist dann doch etwas eintönig.
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