Intel Raptor Lake - 13th/14th Gen Core ('Intel 7', big.LITTLE)
13:40 mat
13:40 mat
Der Patch steht auf http://www.crymod.com zum Download bereit. In unserem Test erreichte der Server 8MByte/s - es sollten also ausreichend Reserven gegeben sein. Solltet ihr dennoch Probleme beim Herunterladen haben, findet ihr ihn auch auf o.v.e.r.clockers.at!ZitatFixesUpdates
- Fixed: Potential crash in D3D10
- Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
- Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
- Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
- Fixed: Memory leak with FSAA modes
- Fixed: Infinite ammo hacks.
- Fixed: Memory leak in D3D10 when switching screen modes
- Fixed: Muti optimizations
- Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
- Fixed: Crash when loading savegame with level exported recently by editor
- Fixed: Virtual keyboard does not function properly when a game pad is connected
- Fixed: Users can lose the ability to look around with the Right Stick
- Fixed: Setting screen resolution to "default" stops user from selecting last resolution
- Fixed: Bug when changing resolution in D3D10
- Fixed: Issues with Depth of field and water droplets in D3D10
- Fixed: Crash on NaN warning
Tweaks
- Added: Motion Blur UI and V.SYNC UI options
- Optimized: Motion blur
- Optimized: FSAA (Full Scene Anti-Aliasing)
- Optimized sound id implementation
- Enabled VSync functionality in D3D10
- New benchmarking files for ice CPU benchmark.
- http/xmlrpc password protected remote control session
- Marked debug cvars as cheat
- F12 (screenshot) now works in restricted mode as well
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
- Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
- Reduced grenade explosion radius in multiplayer
- Clamped water tesselation to avoid cheating in MP
- MultiGPU improvements with depth map updates
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