"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

X³ Terran Conflict - Rolling Demo

daisho 06.11.2008 - 09:07 11398 32
Posts

Turrican

Legend
Amiga500-Fan
Avatar
Registered: Jul 2002
Location: Austria,Stmk.
Posts: 23260
mein alter lappi. :)
der bench scheint bei mir etwas cpu limitert zu sein, da die frames bei höheren auflösungen kaum einbrechen.


Intel Mobile Core 2 Duo T5600 @ 2000Mhz
2x 1024MB Kingston DDR2-667 @ 364Mhz 4-4-4-12
Geforce Go 7950GTX @ 605/820

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce Go 7950 GTX [512 MB] Driver: 6.14.0011.6367
CPU Info: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz (2 CPUs), ~2.0GHz
Usable System Memory: 1534 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes


Overall average framerate: 26.4 fps





--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce Go 7950 GTX [512 MB] Driver: 6.14.0011.6367
CPU Info: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz (2 CPUs), ~1.8GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes



Overall average framerate: 32.8 fps

Turrican

Legend
Amiga500-Fan
Avatar
Registered: Jul 2002
Location: Austria,Stmk.
Posts: 23260

Intel Core 2 Duo E8600 @ 3700Mhz
2x 1024MB Crucial Ballistix DDR3-1600 @ 740Mhz 7-7-7-21 1T
Geforce GTX 295 @ 720/1300


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 295 [896 MB] Driver: 6.14.0011.9062
CPU Info: Intel(R) Core(TM)2 Duo CPU E8600 @ 3.33GHz (2 CPUs)
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes


Overall average framerate: 81.2 fps

Silvasurfer

I do my own stunts
Avatar
Registered: Feb 2002
Location: kärnten
Posts: 4595
Grafikkarte @ stock (noch nie übertaktet)
cpu @ 4.07 ghz zeigt komischwerweise immer falsch an :)

ich warte auf die Radeon 5870, :o

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: NVIDIA GeForce 8800 GTX [2530 MB] Driver: 8.16.0011.9107
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 49.0 average fps 19.0 minimum fps 107.0 maximum fps
Scene "Fight" 99.4 average fps 41.0 minimum fps 209.0 maximum fps
Scene "Build" 92.3 average fps 60.0 minimum fps 128.0 maximum fps
Scene "Think" 46.2 average fps 33.0 minimum fps 77.0 maximum fps

Overall average framerate: 71.7 fps
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