mein alter lappi.
der bench scheint bei mir etwas cpu limitert zu sein, da die frames bei höheren auflösungen kaum einbrechen.
Intel Mobile Core 2 Duo T5600 @ 2000Mhz2x 1024MB Kingston DDR2-667 @ 364Mhz 4-4-4-12Geforce Go 7950GTX @ 605/820--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce Go 7950 GTX [512 MB] Driver: 6.14.0011.6367
CPU Info: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz (2 CPUs), ~2.0GHz
Usable System Memory: 1534 MB
Video Settings During Benchmark:
Screen Resolution:
1920 x 1200 * [32], fullscreen Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Overall average framerate: 26.4 fps--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce Go 7950 GTX [512 MB] Driver: 6.14.0011.6367
CPU Info: Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz (2 CPUs), ~1.8GHz
Usable System Memory: 2046 MB
Video Settings During Benchmark:
Screen Resolution:
1280 x 1024 * [32], fullscreen Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Overall average framerate: 32.8 fps