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X³ Terran Conflict - Rolling Demo

daisho 06.11.2008 - 09:07 11397 32
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daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19778
Vom Vorgänger X³ Reunion kennt man dies ja schon. Jetzt gibt es auch für den aktuellen Teil eine Rolling Demo :)

http://www.gameswelt.de/downloads/p...ngDemoSetup.exe

hynk

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like totally ambivalent
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Registered: Apr 2003
Location: Linz
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gimme! wird heut nach der arbeit gleich ausgetestet.
terran conflict hab ich derweil noch nicht gekauft. ich wart lieber noch auf den nächsten krankenstand, oder eine collectors edition.

Turrican

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Registered: Jul 2002
Location: Austria,Stmk.
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Zitat von hynk
... ich wart lieber noch auf den nächsten krankenstand...

lol:D



werde es heute vielleicht auch mal testen.:)

Turrican

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Location: Austria,Stmk.
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habs nun mal ausprobiert. die grafik ist für ein so ein spiel imho recht nett.
werde später auch mal etwas takten. :D


Intel Core 2 Extreme QX9650 @ 3160Mhz
Asus P5E3 Premium (X48)
2x 1024MB Crucial Ballistix @ 702Mhz 7-7-7-21
Radeon HD4870 512MB @ 785/900



Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes



Overall average framerate: 68.9 fps

Turrican

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Location: Austria,Stmk.
Posts: 23260
athlon power vom feinsten. für einen uralt single core nicht übel. :D

AMD Athlon XP-M 2600+ @ 2.5Ghz
Abit NF7-S Rev. 2.0
2x 512MB Mushkin Redline @ 227Mhz 2-2-2-5
Radeon HD3850 AGP 512MB @ 770/1000 (not maxed ;) )(Stock 670/830)



Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes



Overall average framerate: 31.5 fps
Bearbeitet von Turrican am 17.11.2008, 22:38

PR1

...
Registered: Jun 2000
Location: ...
Posts: 2317
hab die demo auch gerade gefunden und mal laufen lassen.

wie ich da so andächtig zuschau fangen die blöden Raumschiffe das balllern an und mir reissts wegen zu hoher lautstärke die offene Redbull Dose aus da Hand vor Schreck :D

gut das ich ma nur selber raufgeplätschert hab und net in den PC...war kanpp :D


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [2800 MB] Driver: 7.15.0011.8070
CPU Info: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~4.0GHz
Usable System Memory: 4092 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.2 average fps 16.0 minimum fps 108.0 maximum fps
Scene "Fight" 102.4 average fps 36.0 minimum fps 244.0 maximum fps
Scene "Build" 128.7 average fps 70.0 minimum fps 285.0 maximum fps
Scene "Think" 61.2 average fps 30.0 minimum fps 124.0 maximum fps

Overall average framerate: 83.9 fps
Bearbeitet von PR1 am 01.12.2008, 10:45

Turrican

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Location: Austria,Stmk.
Posts: 23260
höhö, die werte können sich sehen lassen. :D

daisho

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Posts: 19778
Der i7 hat was drauf :)
Meine Werte schauen dagegen grottig aus :D

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [2673 MB] Driver: 7.15.0011.8048
CPU Info: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs), ~2.6GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 29.8 average fps 10.0 minimum fps 69.0 maximum fps
Scene "Fight" 67.9 average fps 24.0 minimum fps 160.0 maximum fps
Scene "Build" 89.8 average fps 50.0 minimum fps 222.0 maximum fps
Scene "Think" 40.6 average fps 21.0 minimum fps 78.0 maximum fps

Overall average framerate: 57.0 fps

He.MaN

Rush B
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Registered: Apr 2003
Location: Vienna
Posts: 1436
Mal mit meiner alten X1900XT und nur 2GB Ram durchlaufen lassen, um dann den Unterschied zur 260er zu sehen :).

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3, v.3264 (2600.xpsp.071130-1427)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: Radeon X1900 Series [512 MB] @ Stock Driver: 6.14.0010.6879
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs) @ 3,5 Ghz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 37.6 average fps 11.0 minimum fps 90.0 maximum fps
Scene "Fight" 69.9 average fps 29.0 minimum fps 136.0 maximum fps
Scene "Build" 58.9 average fps 38.0 minimum fps 80.0 maximum fps
Scene "Think" 30.0 average fps 22.0 minimum fps 48.0 maximum fps

Overall average framerate: 49.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19778
Hängt auch sehr stark von der CPU ab das Spiel. Ich weiß noch gar nicht ob SLI da einen Unterschied macht. Ich habe die Demo und das Spiel einfach einmal dem X³ - Reunion Profil hinzugefügt...

Locutus

Gaming Addicted
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Registered: Dec 2004
Location: Wien
Posts: 10654
Hat jemand einen gscheiten Download Link. Gameswelt @ 70k macht keinen Spaß ;)

daisho

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Registered: Nov 2002
Location: 4C4
Posts: 19778

Locutus

Gaming Addicted
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Registered: Dec 2004
Location: Wien
Posts: 10654
Ähhh ja... wieso bin ich da nicht selber drauf gekommen. Danke.

EDIT:

Nunja nicht so berauschend.

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6879
CPU Info: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Usable System Memory: 1024 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 18.0 average fps 4.0 minimum fps 37.0 maximum fps
Scene "Fight" 35.7 average fps 2.0 minimum fps 80.0 maximum fps
Scene "Build" 44.9 average fps 1.0 minimum fps 75.0 maximum fps
Scene "Think" 18.5 average fps 4.0 minimum fps 31.0 maximum fps

Overall average framerate: 29.3 fps
Bearbeitet von Locutus am 01.12.2008, 18:59

He.MaN

Rush B
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Registered: Apr 2003
Location: Vienna
Posts: 1436
Naja, du bist der einzige der 4xAA eingestellt hat, lass nochmal laufen.

Scheint echt ziemlich CPU lastig zu sein, wenn eine 4850 niedriger scored als eine X1900XT.

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19778
Ist scheinbar nur ein Single-Core Athlon 64? Würde einiges erklären.
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