"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

[Multi] Facebreaker

JC 28.07.2008 - 08:08 820 0
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JC

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Hands-on Preview @ bit-tech.net | E3 2008: Gameplay Montage (Gametrailers.com) | Offizielle Seite
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Instead of using artificial and tacked-on minigames to help draw out the experience, EA Canada has designed Facebreaker to be a more customisable game so that you can get the experience you want out of it. That probably does sound like so much marketing hype, but believe it or not it’s still true.

Almost everything in Facebreaker can be tweaked, trimmed, re-tooled or…something else beginning with T. You’re never just limited to changing the round length – you can change movement speeds, damage, range, the whole works. Or, if you’re feeling lazy then there’s a whole load of presets to turn through.

This customisability is especially surprising for the Wii version too. It would have been easy for Facebreaker: KO Party to be a simple Wii Sports clone with a dash of minigames and a bunch of graphics that look crappier than the inside of my toilet after another bit-tech BBQ. That would have been a walk in the park for EA – but instead the company chose to do it the hard way.

Thus, the Wii version of Facebreaker is very similar to the Xbox 360 and PlayStation version of the game, though with some different arenas and an extra, exclusive character. The extra minigames which have been added in are simpler, shorter and more in key with the game as a whole – cat and mouse games within the boxing ring, for example.
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