"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

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3Dfx 28.06.2004 - 08:12 7375 113
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3Dfx

hardware freak
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Registered: Jun 2002
Location: Mittersill
Posts: 629
V-Sync: It turns out that the fear that V-Sync would need to be enabled during parallel GPU operation is unfounded. NVIDIA has solved this problem by using a buffer to merge the two cards' signals. The danger of seeing tearing in a scene is therefore no greater than when using a single graphics card with V-sync deactivated. This way, the cards can run at the highest possible frame rate without being limited by the monitor's refresh rate.

quelle: tomshardware.com

JoeDesperado

...loves the ride
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Registered: Jul 2001
Location: Salzburg
Posts: 2340
Zitat von 3Dfx
V-Sync: It turns out that the fear that V-Sync would need to be enabled during parallel GPU operation is unfounded. NVIDIA has solved this problem by using a buffer to merge the two cards' signals. The danger of seeing tearing in a scene is therefore no greater than when using a single graphics card with V-sync deactivated. This way, the cards can run at the highest possible frame rate without being limited by the monitor's refresh rate.

quelle: tomshardware.com

nice! dann liegt 3dcenter falsch.

Vinci

hatin' on summer
Registered: Jan 2003
Location: Wien
Posts: 5824
Zitat von 3Dfx
V-Sync: It turns out that the fear that V-Sync would need to be enabled during parallel GPU operation is unfounded. NVIDIA has solved this problem by using a buffer to merge the two cards' signals. The danger of seeing tearing in a scene is therefore no greater than when using a single graphics card with V-sync deactivated. This way, the cards can run at the highest possible frame rate without being limited by the monitor's refresh rate.

quelle: tomshardware.com

gut zu wissn, thw is doch zu was gut :rolleyes:

plainvanilla

rudi
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Registered: Aug 2002
Location: vienna
Posts: 3414
die 20k sind herrlich:D

sli.jpg

UncleFucka

-
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Registered: Jun 2002
Location: CH
Posts: 4737
*sabber* :eek:

TheDevil

Back from Banland
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Registered: Jul 2003
Location: Vienna
Posts: 4663
20k? gehts nu? soviel hab i nedmal im 01er *rofl

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19744
[OT]
Was genau "sind" eigentlich die Quadro-Grafikkarten? Dem Preis nach müssen die ja was besonderes können :)
[/OT]

JoeDesperado

...loves the ride
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Registered: Jul 2001
Location: Salzburg
Posts: 2340

SYSMATRIX

Legend
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Registered: May 2000
Location: ~
Posts: 5020
20K für 2 GF6K8 Ultra is aber mager.

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19744
Zitat von JoeDesperado
http://www.nvidia.com/page/quadrofx.html

Hm, ja da war ich heut schonmal. Aber das hilft mir nicht wirklich weiter. Bis auf ein paar Specs wie bei jeder GraKa steht da nichts. Was rechtfertigt den immens hohen Preis dieser GraKa's?

salsa

So spät wie gestern.
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Registered: Oct 2003
Location: SU
Posts: 5320
Und es gibt immer wieder welche die meckern können:rolleyes:
Wenn das wirklich so funktioniert wies hier gezeigt wird, wärs ziemlich toll. Allerdings hab ich da irgendwo Zweifel.

Vinci

hatin' on summer
Registered: Jan 2003
Location: Wien
Posts: 5824
Zitat von SYSMATRIX
20K für 2 GF6K8 Ultra is aber mager.

Das muss ich auch sagen...
Also +50% hab ich eigentlich scho erwartet...

Aber mal abwarten...

salsa

So spät wie gestern.
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Registered: Oct 2003
Location: SU
Posts: 5320
+50% wovon?

JoeDesperado

...loves the ride
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Registered: Jul 2001
Location: Salzburg
Posts: 2340
Zitat von daisho
Hm, ja da war ich heut schonmal. Aber das hilft mir nicht wirklich weiter. Bis auf ein paar Specs wie bei jeder GraKa steht da nichts. Was rechtfertigt den immens hohen Preis dieser GraKa's?

unter anderem auch die extra auf prof. grafikanwendungen abgestimmten treiber & ein paar extra HW-features, die den desktop-boards fehlen.

Vinci

hatin' on summer
Registered: Jan 2003
Location: Wien
Posts: 5824
Zitat von salsa
+50% wovon?

Single ---> Dual
bei 3dfx warens afaik rund 50% Mehrleistung
Bearbeitet von Vinci am 28.06.2004, 20:48
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