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Shadermark 2.0

Cobase 29.09.2003 - 13:32 367 0
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Cobase

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Mr. RAM
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Registered: Jun 2001
Location: Linz
Posts: 17905
Für alle, die schon sehnsüchtig darauf gewartet haben, ist es endlich soweit!


Features:

* HLSL shaders only
* pixel/vertex shader targets: ps_2_0, ps_2_a / vs_2_0 with it’s advanced features
* multiple render targets
* sRGB textures
* support for floating point textures and render targets (A16B16G16R16F, A32B32G32R32F, R16F and R32F)
* picture quality mode
* gamma correction through DAC or frame buffer write(FBW)
* most shaders us an IBL (image based lighting) texture
* auto generated mipmaps (shader 16)
* command line mode for batch runs
* width range of display options can be changed
* shader execution is based on the hardware’s feature set, if specific features are not supported, the specific shader(s) will not work, for example the floating point texture shaders won’t work on current (driver 45.23) NVIDIA GeForceFX cards
* ANTI-DETECT-MODE fights against shader and texture specific optimisations


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