"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

Wieder UT2003 Probs!

Ska_Kid 04.09.2003 - 23:16 573 6
Posts

Ska_Kid

Little Overclocker
Avatar
Registered: Aug 2002
Location: 1030 Wien
Posts: 117
Hey Leute,

Ich habe UT2k3 (vollversion) installiert möchte auf Play drücken und siehe da..
http://stadt.heim.at/wien/142031/Critical.jpg
sowas regt mich ur auf..is auf einmal als ich vor einem Monat die Demo spielen wollte auch passiert..


Hier meine Auszug aus der UT2003 log datei:


Log: Log file open, 09/04/03 23:06:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 2000 5.0 (Build: 2195)
Init: Version: 2107 (120.28)
Init: Compiled: Sep 19 2002 17:27:50
Init: Command line:
Init: Base directory: C:\Programme\UT2003\System\
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2002-09-19_17.26]
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: PC1
Init: User: DominikDabrowski
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=1465.118690 MHz
Init: Memory total: Phys=261616K Pagef=894480K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4200
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=4
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=1048575
Init: D3D Driver: MaxVertexIndex=1048575
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=96
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.3
Init: D3D Driver: AGP support detected
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=10
Init: D3D Device: wBuild=4524
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=595
Init: D3D Device: dwSubSysId=-2030037918
Init: D3D Device: dwRevision=163
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.dll
Log: Bound to IpDrv.dll
Log: Bound to Fire.dll
Log: Bound to Editor.dll
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000012...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
Log: LoadMap: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 15620->15581; refs: 151838
Log: Game class is 'CinematicGame'
Log: Level is Level NvidiaLogo.myLevel
Warning: Paths may not be valid.
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000015...
ScriptLog: InitGame: ?Name=Player?Class=Engine.Pawn?Character=Gorge?team=255
ScriptLog: Base Mutator is NvidiaLogo.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Bound to XInterface.dll
Log: Bound to UWeb.dll
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptLog: Team 255
ScriptLog: Login: Player
Log: Possessed PlayerPawn: CinematicPlayer NvidiaLogo.CinematicPlayer
Log: CinematicPlayer got player WindowsViewport
Error: Map NvidiaLogo.LevelInfo0 does not have an associated MUSIC track
Log: No ScoreBoardType specified in GameInfo
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Couldn't bring window to foreground.
Log: Enter SetRes: 1024x768 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Critical: UWindowsViewport::ResizeViewport
Critical: UD3DRenderDevice::SetRes
Critical: UWindowsViewport::TryRenderDevice
Critical: UWindowsViewport::OpenWindow
Critical: UGameEngine::Init
Critical: InitEngine

Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Init: CPU FP precision changed from 53 to 24-bit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/04/03 23:07:19

MAYBE KÖNNT IHR MIR HELFEN =(

tombman

the only truth...
Avatar
Registered: Mar 2000
Location: Wien
Posts: 9496
Hmm, schalt mal alle "refresh" tools aus, dann versuch vsync on und off in den Treibereinstellungen, dann schau dir die .ini´s an um zu sehen in welcher res UT2003 starten will und stell den desktop gleich mal darauf ein (dann muß er ned changen, trick 123 ;))

Dann stell in der .ini mal fullscreen OFF, dann versucht er im Fenster zu starten usw..

Außerdem das übliche machen: also dx9b neu, gpu Treiber neu, Sound Treiber neu usw... und overclocking WEG.

Eventuell Winxp installieren ;););)

Ska_Kid

Little Overclocker
Avatar
Registered: Aug 2002
Location: 1030 Wien
Posts: 117
Refresh tools?

UseVsync hab ich jetzt auf FALSE --> hat sich nix getan
Res -> auf 1024x768 eingestellt
Fullscreen False -> bringt bissi was kommt aber trotzdem der selbe Fehler

DirectX9 installiert, neuesten Detonator auch schon,Sound noch nicht aber i schau gleich amal...OC hab i níx

Xp--> warum? ;)

hier mal meine .ini datei:
ut2003_36322.txt (downloaded 55x)

Ska_Kid

Little Overclocker
Avatar
Registered: Aug 2002
Location: 1030 Wien
Posts: 117
Problem gelöst --> Winxp installiert --> funkt einwandfrei --> Hammer spiel ;)

tombman

the only truth...
Avatar
Registered: Mar 2000
Location: Wien
Posts: 9496
Zitat von Ska_Kid
Problem gelöst --> Winxp installiert --> funkt einwandfrei --> Hammer spiel ;)

DARUM XP ! :p

XXL

insomnia
Avatar
Registered: Feb 2001
Location: /dev/null
Posts: 15703
lol ein problem gelöst und ein grösseres fängt an .....
scnr ;)

><))))°>

Idle ...
Avatar
Registered: Sep 2002
Location: Wien
Posts: 1586
kannst gleich mal anfangen ca. 70mb an patches (f. XP) zu saugen ;)
wennst das erste service pack noch nicht hast, ists natürlich mehr :p
Kontakt | Unser Forum | Über overclockers.at | Impressum | Datenschutz