"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

update54 22.03.2007 Stalker ingame

Wozuwakü 02.02.2004 - 19:44 85475 885 Thread rating
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eeK!

ieS Virtual Gaming
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Registered: Nov 2004
Location: 47° 57′ 32″..
Posts: 2974
Ich finde das Spiel ist irgendwie was besonderes weil Tschernobyl ist doch eine schlimme Sache gewesen, und da jetzt ein Spiel, ich finde es hat irgendwie etwas geniales an sich...

Lord Wyrm

topquote owner since '17
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Registered: Jan 2005
Location: wean
Posts: 1325
Zitat von T3XT4
bin dual screen user und spiel ganz normal auf einem Moni.. da dürfte was mit deinen Settings (evtl. die Grakatreiber-DualMonitor-Settings?) falsch sein.
Spiel auch nur am linken Monitor, nur auf 1024*768 alles darüber -> Dual Monitor gaming

Dualmonitor settings ham mir noch nie Probs gemacht... hab einfach Bereich in den Nvidia Settings eingstellt...

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19697
Sind die Monitore auf H-Span eingerichtet? Ev. mal ändern dann sollte man im Spiel wieder normale Auflösungen einstellen können.
Solange ich die Settings auf "Static Lightning" eingestellt habe gibts keinerlei Abstürze mehr. Bugs habe ich sonst nicht wirklich entdeckt.

Manche Dinge sind noch etwas seltsam (Spawn(raten), Zielgenauigkeit etwas schwach, ...) aber es gibt ja schon ein "Single Player Improvements" Board im GSC Forum.

Bei Static Lightning kann ich auf 1920x1200 mit max. Details (Naja, Schatten und Lichteffekte gibt es dann nicht mehr) und AA flüssigst spielen ...
Wär schön wenn das auch mit Full Dynamic Lightning möglich wäre (wenigstens ohne Abstürze)

sabee

Addicted
Registered: Nov 2005
Location: Wien 22
Posts: 412
habs mir heute besorgen und muss sagen das es mir taugt

läuft auf 1024 x 786 max details flüssig auf meinem sys

805er auf 3.4 , 2 gb ram ( heute noch 1gb kauft :D ) 7900 GS



hänge deziet bei der mission wo ich die waffe von dem typen aus der bar finden soll .

NeM

OC Addicted
Registered: Oct 2004
Location: Austria
Posts: 4887
Gibt jetzt btw. einen Patch, Link hab ich nicht wirklich zur Hand, hab den Gamestar.de Link verwendet

Triple-X

Addicted
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Registered: Feb 2001
Location: Pregarten (OÖ)
Posts: 485
Zitat von NeM
Gibt jetzt btw. einen Patch, Link hab ich nicht wirklich zur Hand, hab den Gamestar.de Link verwendet

Patch Download Mirrors:
http://www.worthplaying.com/article.php?sid=41711
http://www.oblivion-lost.de/index.p...amp;newsid=2450
http://www.thq.de/file_repository/4...rsion_10001.zip

hth

Wozuwakü

...
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Registered: Apr 2003
Location: pole position
Posts: 917
Zitat von YourMajesty
irgendwie hab ich arge Performanceprobleme....Fraps meldet zwar konstant 75, wobei ich das nicht glauben kann.

Es ruckelt, wie bei low frames....static lightning, sonst alles auf medium....high oder gar maximum ist unspielbar.

wie kanns das geben?
Bei deinem sys fehlen eigentlich nur 2GB RAM sonst ist es von der hw ja top. 1GB RAM ist bei Stalker schnell vollgelaufen. Hab da ein viel schwächeres sys aber bisher nicht einen einzigen Absturz trotz Full Dynamic Lightning. Im Hintergrund laufen bei mir auch keinerlei unnötige Programme, halte mein sys "schlank". Bisher kann ich eigentlich nur die standardmäßige Tastenbelegung bemängeln.

eeK!

ieS Virtual Gaming
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Registered: Nov 2004
Location: 47° 57′ 32″..
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Also bei mir ging´s mit 1GB ram auf 1027x768 und MAX mit normal Light Static eig ohne Probs...

Wozuwakü

...
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Registered: Apr 2003
Location: pole position
Posts: 917
Ich hab die Auslagerungsdatei deaktiviert und hab bei Stalker normal zwischen 1,3 und 1,7GB im RAM

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19697
Hat jemand eine Ahnung was für den SP gefixed wurde? Die GSC Foren sind gerade down ...
MP interessiert mich eher weniger.
/Edit: Von der Vista Kompatibilität lese ich auch nichts ...
Bearbeitet von daisho am 27.03.2007, 13:39

Wozuwakü

...
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Registered: Apr 2003
Location: pole position
Posts: 917
Es findet sich auch ein HL² Easteregg :D

Spoiler Alert:
Gordon Freemans PDA mit amüsanten Kommentaren

EDIT

Achtung nach der Installation des Patches funktionieren die Savegames des Singleplayer nicht mehr!

Änderungen(Changelog) Patch 1.0001

1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user`s monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don`t select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can`t open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn`t change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there`s no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent`s grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player`s name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game`s name followed by a "space" and any other word or number during single player campaign.
59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
62. When player wants to reload a weapon, and start fast shooting, he can`t do that because weapon continues reloading.
63. The game crashes when a player is killed immediately after they are re-spawned into the game.
64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
65. Minor text bugs.
66. Various balance issues in Singleplayer and Multiplayer.
67. Various known exploits/cheats.
68. Various other issues.
Bearbeitet von Wozuwakü am 27.03.2007, 13:53

YourMajesty

Here to stay
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Registered: Jul 2001
Location: Korneuburg
Posts: 1248
Hm...dass es an dem Gig Ram liegt? *g* Bin bisher immer gut damit klargekommen ...

hynk

Super Moderator
like totally ambivalent
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Registered: Apr 2003
Location: Linz
Posts: 11038
es soll endlich kommen :(
der patch klingt ja als sollte er einiges gebracht haben.

GrandAdmiralThrawn

XP Nazi
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Registered: Aug 2000
Location: BRUCK!
Posts: 3693
Detail am Rande: Ich lass immer SETI laufen auf meinen beiden Kernen, auf niedrigster Priorität, auch während dem Spielen.

STALKER jedoch mag das überhaupt nicht. Selbst wenn man Stalker hoch priorisiert, und SETI auf der niedrigsten Priorität beläßt (default), ruckelt Stalker extrem, solange SETI arbeitet.

Erst nach dem Deaktivieren von SETI liefs plötzlich völlig flüssig bei mir, ein Unterschied wie Tag und Nacht. Habs aber gleich auf beiden Kernen abgedreht.

Specs:
C2D 3.3GHz
FSB 1466 (QDR)
2GB DDR-II/933
8800GTX 609/2000MHz

Umlüx

Huge Metal Fan
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Registered: Jun 2001
Location: Kärnten
Posts: 8967
blubb wo gehts da weiter? ich hab grad an der müllhalde die basis erfolgreich gegen die banditen verteidigt und solls nun weiter nördlich in der stadt abgeben. da stehen aber lauter wächter am tor an der halde und wollen mich ned durchlassen..
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