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The Witcher

JC 22.05.2006 - 10:07 4093 31
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JC

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E3 Hands-On @ ThinkGaming.org
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A developer studio named CD Project working out of Poland has created an enticing new fantasy Role-Playing Game that may just sweep the show floor. It’s called The Witcher, and the demo I was given Thursday afternoon was certainly something the CD Project guys were proud to show off. This fantasy RPG is set in a dark time where through centuries of sickness and destruction a number of mysterious monsters have emerged from the darkness. There is a group of powerful men known as the witchers and you take on the role of one known as Geralt. Not only is he a master sword fighter, trained from birth, but a powerful sorcerer as well.

[...]My impressions were quite positive from what they presented. I was unsure of whether this game could live up to the likes of Oblivion or other much more established RPGs; however I think it has promise. They stated that it was still about a year out in its development and this would allow them much more time to continue to tweak and improve the system. They were very responsive to the input of the community and press who had the chance to check out the game and were looking forward to building a game that had a strong following and was supported to the fullest extent by the developers.
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hynk

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He wahnsinn.
ma hört wiedermal was davon :eek:
vor ca. 2 jahren gabs da schon die ersten videos und pics die echt intressant aussahn.

storymässig klingts auch ganz gut :)

XXL

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hätte das nicht schon längst rauskommen sollen?
hab schon mal ein video davon gesehen vor 6 monaten, da sah es ziemlich fertig aus, aber bei der grafik dürft sich inzwischen wieder was getan haben ...

Anubis-tG

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hieß es nicht vor kurzem,dass sie das ganze kampfsystem umgearbeitet haben?
egal, sieht ganz gut aus und wenns rauskommt teste ich es zumindest mal an.

hynk

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hab mir grad nochmal die page angesehn.
vor 2 jahren gabs die erste news.
die waren damals auf gamestar.de
seitdem hat sich einiges getan wie man sehn kann. is schön dass man jetz auch schon bischen ingame grafik sehn kann.

aNtraXx

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:eek: Die Screenshots sehen vielversprechend aus! Ich freu mich darauf.

JC

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Neue Screenshots, Wallpapers und ein Teaser warten auf der offiziellen Seite.

maXX

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hab letztens auf der gamestar (?) ein video gesehen und war extrem enttäuscht. grafik, animationen, kampf...

...das spiel wird nix (für mich)

hynk

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mi reitzts noch immer :D
aber im moment beschäftigt gothic schon genug

JC

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hynk

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seit über zwei jahren spitz ...
auf das game!
keine ende in sicht.

haiku!

JC

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Latest Q&A
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In Leipzig you presented a unique feature - branching storyline. Can you elaborate how will this feature affect the actual gameplay, and what it gives to the player overall?

Well, we decided not to divide player’s choices between good and evil, and leave the moral aspect to the player. You saw the presentation, so you know the general idea and it’s examples. Player’s choice is not only important for further quest results, but also is an effect of player’s actual feelings about the things that happen. That’s very engaging, when every decision is subjective and brings a different solution with following consequences. Also, the most important choices have their effect much further in the gameplay, just to avoid loading the game to check the alternative way out. You’ll also notice a butterfly effect sometimes, when banal situations can cause quite important consequences in the story. We’re on the opinion that thanks to those features we got very close to the atmosphere of the book, which we hope players also will feel.

[...]Another feature, which looks very interesting in Witcher is combat system. Should we start practice some piano finger training exercises right now or will every mortal gamer be able to use all of special strikes and combos with one thumb in his nose and other in his… :)?

You don’t have to be Rachmaninoff’s successor, or buy a new mouse device to play The Witcher :). It is not a hack and slash game. Although there is no doubt that combat is a very important feature. We didn’t want it to be boring and simple, like it is in many RPG titles. We goaled to achieve maximum engagement from the player, and since combat, and sword mastery are witcher’s profession main attributes, we couldn’t just reduce their meaning. So, this is a real-time combat, with active pause option, for changing style or having a different view on the duel for example. You pick an enemy, target him (her, or it :). You have to stay focused on your target, because the manual element comes in – when necessary you must click the enemy again to proceed a following attack. It is not difficult, but requires concentration. That’s the way you build a complete combat sequence leading to a deadly finisher. Worth to mention that all those actions are also fully visualized, we have motion captured more than 200 animations performed by professional fighters for combat purposes. You will not be able to take your eyes off the screen for a long time!

JC

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Q&A @ GameSpot
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GameSpot: Aside from the March update and last year's Leipzig games convention, we haven't seen The Witcher for almost two years. Can you give us an update on where the game's currently at in development, and have there been any major changes in the past year?

Michał Madej: We learned a few lessons about development in the last two or three years. We have learned from our mistakes, but now CD Projekt Red is running like a well-oiled machine; everything goes according to the plan. We gained a lot of experience, and I can say that the game is finally what we wanted it to be.

The Witcher has essentially reached the beta phase, and everything is going well in terms of production. We have tight development schedules, and quality tests are being done both by us and by Atari's quality assurance team. We're now polishing everything and are focused on testing, testing again, and more tests.

[...]GS: Just how flexible is the story? Are there still the multiple endings? How much replayability is there? Can you have dramatically different experiences if you play through the game and make different choices?

MM: The Witcher has three separate endings, and the ending you see will be tied to the choices made in the game. Differences between the alternate endings are huge and concern many aspects of the gameworld. The player will have to make a lot of tough choices that will put the lives of friends and foes in danger; and in the end, the player's allegiances and decisions will determine more than just Geralt's destiny.

In a single play-through, it's only possible to learn about 60 percent of Geralt's available skills, giving players the opportunity to enjoy the game in a different way in subsequent adventures. The differences in character "builds"--the different ways you can customize your character--are very visible. But this is just an additional feature. Replayability, above all else, is based on the possibility of making different choices each time.

Longbow

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kaufen, kaufen, kaufen..... gibts einen Releastermin?

JC

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Preview @ Shacknews
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In addition to its refreshing attitude towards combat and decision making, The Witcher also features several other interesting aspects. Players can't buy the health and ability-enhancing potions in stores, they must seek out the recipes and create them on their own. Furthermore, because lead character Geralt is part-human and these potions are poisonous to humans, they need to worry about how much toxicity is building up in his system between uses.

Madej also ran me through a few mini-games at a bar located in a bad part of town--I could tell because of all the prostitutes on the street as he approached. Among the activities at a bar available at bars are the requisite drunken brawling and a drinking game similar to blackjack, in that you have to drink more than your opponents but not drink too much. The more he had Geralt consume, the blurrier the game screen got and the more difficulty he had walking. If you get too drunk, he cautioned, you'll pass out and wake up in a different location, possibly sans some clothing, items, and money.

Zudem gibt es bei FileShack ein In-Game-Video von der GC mit etwa 3 Minuten länge. Dieses kann auch bei Gametrailers.com betrachtet werden.
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