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Team Fortress 2

JC 30.03.2007 - 07:22 82319 838 Thread rating
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master blue

Mr. Anderson
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Registered: Oct 2000
Location: 2340, 2352, 1200
Posts: 8580
geht mir gleich. die neuen hüte sehen aber sehr cool aus. :D

Spikx

My Little Pwny
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Registered: Jan 2002
Location: Scotland
Posts: 13504
Uh, sehr schön, King of the Hill.

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680

Dreamforcer

New world Order
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Registered: Nov 2002
Location: Tirol
Posts: 9013
nice, sehr nice

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
update ist da

lulz medic hat Tyrolean Hat bekommen. :p

und der spy den "camera beard" :fresserettich:
Bearbeitet von Hornet331 am 14.08.2009, 01:48

Spikx

My Little Pwny
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Registered: Jan 2002
Location: Scotland
Posts: 13504
Oy. So viel changes. Na dann fang' ich mal wieder zum TF2 spielen an :).

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
http://steamcommunity.com/actions/TFMedalSignup
http://www.teamfortress.com/classle..._is_a_good_day/

hat natürlich auch 11.111 richtige medals gegeben, die waren schnell weg und jetzt gibts "shitstrom" im valve forum. :fresserettich:


125023964510_144690.jpg


hahaha. enndlich mal wieder ein guter tf2 strip :3
Bearbeitet von Hornet331 am 15.08.2009, 00:41

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
Whats in yor backpack?
Bearbeitet von Hornet331 am 01.09.2009, 12:38

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680

semteX

begehrt die rostschaufel
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Registered: Oct 2002
Location: Pre
Posts: 14588
Zitat von Hornet331
<comic>
den versteh i ned :(

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
Zitat von semteX
den versteh i ned :(

zum releasday from classless update sind auch die koth maps gekommen (king of the hill).

In koth muss ma einen cp 3 min lang halten und dan zum schluss auch noch besitzen. Wenn jetzt aber ein Team den cp 2:50 gehalten hat und dann das andere team dem cp gecaptured hat und die zeit bei dem team daweil auf 0 abgelaufen ist wat die announcering die ganze zeit overtiem gesagt. :D

semteX

begehrt die rostschaufel
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Registered: Oct 2002
Location: Pre
Posts: 14588
so macht das sinn danke :) ich hab leider in meiner server liste genau in der history 5 server stehen, auf denen ich immer spiel.. hättest eventuell ein paar gscheite, auf denen ma zockn kann?

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
Keine richtigen, ich spiel immer dort wos frei ist und auf welche map ich grad lust hab. :D

Incoming!
September 2, 2009 - Erik Johnson


Zitat
Over the next few days we'll be removing all TF2 items that were earned using external idling applications. We're going to adopt a zero tolerance policy for external applications used to manipulate the persistent item system. Due to us not having a policy in place prior to today, this time we're only removing the items earned through cheating the system. Going forward, if we find users using external applications, we'll remove all of their items. If you're interested, only about 4.5% of the players in TF2's community will be affected by this cleansing process.

Meanwhile, everyone who took the moral high road will soon be finding a new hat in their inventory. We've also significantly increased the chance of finding any of the existing hats.

We realize there is a high level of demand for items, and we're still working on systems to allow you to find them in new ways (via Trading, and crafting duplicates into desired items). However, we need to draw the line at running external applications.)

Und das beste, was geradeaufgetaucht ist:

Zitat
"TF_HonestyHalo" "Cheater's Lament"
"TF_Wearable_HonestyHalo" "Aura of Incorruptibility"

"TF_CheatDetected_Title" "WARNING"
"TF_CheatDetectedMinor" "Your account has been flagged for circumventing the item distribution system. We have removed the items that were illegally obtained.\n\nFuture violations will result in the loss of all your items."
"TF_CheatDetectedMajor" "Your account has been flagged for circumventing the item distribution system. We have removed all items in your inventory.\n\nFuture violations may result in your account being disabled."
"TF_HonestyReward" "Congratulations! Your Honesty has been rewarded with a new hat!\n\n(Some other players were less scrupulous, and have been less fortunate)"

Free Halo hat? Yes pleas, und alle die idler schaun in die röhre, die bekommen als belonung ihre items deleted. :D :fresserettich:

semteX

begehrt die rostschaufel
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Registered: Oct 2002
Location: Pre
Posts: 14588
and the rage im steam forum goes high :D

Hornet331

See you Space Cowboy
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Registered: Sep 2003
Location: Austria/Korneubu..
Posts: 7680
ninja update:

[QUOTE]Additions / Changes

Backpack improvement
Added support for 100 slots in the backpack
Backpack can now be sorted by type
Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
A Heavy can regain his sandvich by collecting a healthkit while already being at full health
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Medic regen changes
Base regen amount increased from 1/sec to 3/sec
Regen amount increase since time of last damage decreased from 3x to 2x
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
Added "mp_windifference" server ConVar (default to 0)
When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating

Tournament mode changes
New item whitelist allowing tournaments to control what items can be used by players
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team


Bug Fixes

Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
Fixed wearables not destroying their attached particles when they're removed
Fixed several player & viewmodel simulation issues that occurred when the game was paused
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2


Community Requests

Added the entindex() of the object being built to the "player_builtobject" game event
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
Added IgnitePlayer input to TFPlayer[/QUOTE]

und wiedermal zur erheiterung

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