Spikx
My Little Pwny
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Ich weiß ja nicht ob das eigentlich noch wen anderen hier im Forum außer mich interessiert, aber gestern wurde Supreme Commander 2 announced. Gas Powered Games und Square Enix entwickeln das Spiel gemeinsam, Publisher ist Square Enix Ltd. In letzter Zeit gab es kaum gute Nachrichten mehr für Supreme Commander bzw. Forged Alliance und die Community hat auch etwas gelitten. Für FA ist, angeblich, zwar schon lange ein neuer Patch fertig, THQ hält diesen aber noch zurück. THQ war aber generell ein schlechter Publisher und man hofft, dass dieses Manko mit Square Enix nicht mehr auftritt. Allerdings fragt man sich, ob Square Enix nicht auch einen negativen Einfluss auf Supreme Commander haben könnte (Vereinfachungen in Richtung StarCrap), darübehinaus ist Square Enix auch nicht gerade der renommierte Publisher bzw. ein renommiertes Game Studio. Supreme Commander und Forged Alliance bekommt man seit gestern übrigens auch auf Stardocks Impulse Plattform. Stardock ist außerdem der Publisher des von Gas Powered Games entwickeltem Spiel Demigod.
Bearbeitet von Spikx am 24.02.2010, 15:56
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blood
darkly dreaming
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ich hätte lieber ein total annihilation 2
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schizo
Produkt der Gesellschaft
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Du bist nicht der einzige, dens intressiert  Allerdings spiel ich eher selten und in einer kleinen gepflegten Runde mit bekannten. Mich reitzt aber das komplexe Modell von Supreme Commander doch um einiges mehr als z.B. jene von StarCraft. Liegt vielleicht an den Erinnerungen an die Massenschlachten bei TA
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vanHell
Tauren Marine
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Wiso ist Sqare-Enix kein renommiertes Game Studio? Und renommierte Publisher gibts ohnehin keinen.
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Spikx
My Little Pwny
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Wiso ist Sqare-Enix kein renommiertes Game Studio? Hatte da was verwechselt, sorry  . Das sind ja die Final Fantasy Menschen.. Square Enix meint, sie wollen nun auch in den Westen expandieren, daher diese Kooperation. Wenn Square Enix SupCom 2 dann tatsächlich als Prestige Projekt dafür sieht, wird hoffentlich auch viel Geld reingepumpt :P
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Spikx
My Little Pwny
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In der aktuellen PC Gamer gibt es ein erstes Preview. Hier ein zu klein geratener Scan: Text: "If I start the game and the first 60 seconds I build a tank; I want that tank to be able to deliver the killing blow to my opponent to 90 minutes later." That's Chris Taylor's goal for Supreme Commander 2. It's Completely counter to the philosophy of both the beloved Total Annihilation and the mighty Supreme commander. Both strategy games revolved around a stark stratification of combat power. Tech 1 bots were tiny gnats next to the state of the stark killing machines you'd be charging for half an hour into a match. But Chris and his team are fresh from their success with Demigod, the small-scale strategy/RPG hybrid (revived on P84) where hero units level up and buy equipment on the battlefield. It's a save bet we'll see Supreme Commander's Veterancy system expanded, in which units become tougher as they score more kills, but that's not all. Their objective, Chris says, is to en- sure that "every one of them has the ability to sustain themselves throughout the entire game, so we need each of them to be much more complex and have many facets." Elsewhere, though, Surpeme Commander is getting simpler. In the first game it was challenging to set up a functioning economy as it was to win a given skirmish. Now, Gas Powered Games have decided to "take economy management off the table... You'll be able to play this like any other RTS." Chris says, worryingly. It wasn't always fun to deal with a crashing mass infrastructure in SupCom, but that challenge was half the game. Even Chris sounds upset about it: "The nerd in me died a little bit." he con- fesses, but said, "That's OK Chris because many people are going to have fun with the combat aspect of the game, and not get bogged down in the economic management." Bizarrely, Gas Powered Games have chosen to partner with Final Fantasy creators Square Enix for the sequel. Chris says this is part of their push to give Supreme Commander more character. "We're going away from iconographic units to a living, breathing RTS game - Square Enix has this unbe- lievable ??? for creating stories and characters and they're experts at this." Hard details are currently to scarce to get a clear idea of where Chris and his team are going with this, but it's already clear that SupCom2 is going to be a very different game. It'll sill have hundreds of units on screen, though, and as a final deal-sweetener, Chris promises "spectacular visual change" that'll run well on a 500 (Pfund) PC. Hört sich nicht besonders gut an. Und der erste Screenshot bzw. das Artwork, was auch immer es ist, sieht auch etwas StarCrafty aus.
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blood
darkly dreaming
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sieht für mich wie jedes andere RTS aus, aber mal abwarten. ich finds jedenfalls sehr schade, dass sie das game vereinfachen
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InfiX
she/her
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mir war supcom schon zu einfach... es war zwar nicht schlecht, ist aber trotzdem nie an das alte TA feeling rangekommen.
ausserdem waren sie bis zum schluss unfähig eine gescheite und vor allem funktionierende AI dazuzumachen.
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PIMP
ElderElder
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das alte rennt jetzt halbwegs gscheit auf meinem rechner und die bringen a neues?! NOT FAIR! aber: DO WANT
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Spikx
My Little Pwny
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Neues Preview in der aktuellen PC Gamer (US): Bilder sehen immer noch StarCrafty aus, aber ich habe wieder mehr Hoffnung, dass es eh wieder epic wird  .
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BooTes
Octocat!
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Nur bewegte Bilder interessieren heut noch..
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JC
VereinsmitgliedDisruptor
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E3 09: Exclusive Reveal Trailer: SD | HD
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Spikx
My Little Pwny
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Neues von der E3: Random quotes: We watched as UEF tanks were attacked by Cybran gunships, and lasers flashed everwhere, and though this battle would generally have tipped in favor of the gunships, you'll now be able to use a unit cannon to fling units from the other side of the map and get them right into the action. This lets you get the proper counters into the battle much more quickly, and leads to more flexibility than before. Now, tech upgrades effect existing units, and new tech trees will let you outfit units with things like additional (or longer) barrels, anti-aircraft weaponry, and more. The economy has been tweaked as well. Energy and mass are still your two resources. However, now you will only be able to purchase a unit or upgrade if you can afford it, rather than queue it up as you could in the original. Taylor also talked briefly about the “neural net,” an evolving database that allows the AI to adjust for actions you make during battle. For example, if the enemy spams gunships and you keep taking them down, it will use what it learns from the net to adjust its strategies. Mehr Upgrades für die ACU: For example, you can add artillery to the ACU's shoulders, grant it torpedoes, perform a “core dump” ability should you fall under nuclear attack, or even pop off its head if you need to quickly escape from battle (the benefits of such a move remain unclear). Und ein Kommentar zu neuen Einheiten: Of course, there are all new units as well. For example, while experimental units return, there are also mini-experimentals, such as an Illuminate unit we saw that Taylor affectionately referred to as an Ear Canal. These snail-like units look as if they would have been at home in Star Wars: Episode One, and were cool to watch as they moved across the map. We also saw a standard experimental call a Cybran-zilla, which was looked appropriately draconic. Mehr Infos zum Cybran-Zilla im IGN Artikel: One of the ones that I managed to check out was the new Cybran Zilla, which took dinosaur DNA and mixed it with machines to create a brutal killing unit.
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Spikx
My Little Pwny
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Website launched: http://na.square-enix.com/sc2/Außer Screenshots und epischer Musik gibt es aber noch nichts nennenswertes. Und die Screenshots zeigen auch noch nichts großartiges.
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Spikx
My Little Pwny
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