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Mirror's Edge

dethspank 11.07.2008 - 21:58 34968 464 Thread rating
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rad1oactive

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Zitat von creative2k
http://derstandard.at/1378248154314...rrors-Edge-nach

:eek:

Echt geniales Video! Da kommt das Mirrors edge feeling voll rüber :D
w000t, da krieg ich ja richtige schweisshände vom zuaschaun :D

hynk

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like totally ambivalent
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da merkt man erst wie realistisch sie die bewegungsanimationen in mirrors edge gemacht haben :D

b_d

© Natural Ignorance (NI)
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also in fullscreen mode wird einem echt schwindelig bei dem vid :eek: nice!

FX Freak

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Zitat von creative2k
http://derstandard.at/1378248154314...rrors-Edge-nach

:eek:

Echt geniales Video! Da kommt das Mirrors edge feeling voll rüber :D

geiles video:eek:

blood

darkly dreaming
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Registered: Oct 2002
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Rumor: First details on Mirror’s Edge 2

Zitat
-The game is being targeted for a 2016 release across PlayStation 4, Xbox One, PC, and Mac.

-The E3 2013 teaser was “entirely real-time and generally unscripted,” including combat. The in-development build matches up graphically and mechanically.

-The game is a total reboot of the series. The core goal is to create a “living, breathing city” in a open world for players to explore.

-The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.
Other multiplayer components include co-op and competitive modes, such as time trials.

-New enemies, including some AI opponents on equal footing to Faith, are being made. Additionally, there’s the standard cannon fodder Protectors, melee combat expert Sentinels, and armored gun wielding Enforcers.

-Faith will not have a gun.

-Feedback from the first game’s combat system has helped shaped the second’s, which has seen heavy revision. There is no more gun-play or one-button combat, but a “deeper system that emphasizes speed and fluidity.” Environment interaction is a key feature to combat, with Faith being able to push, punch, and kick enemies out of the way, and over ledges, tables, and railings.

-These physics-driven interactions are combined with 1-2-3 punch and kick-style combos, wall running, flips, and other martial arts moves, as well as brief grapples. From time to time, a third-person take-down move will be used when an enemy is beaten, and “adaptive slow motion” is used “very sparingly” to highlight certain sequences.

-Mirror’s Edge 2 is being considered a racing game at heart, as the team is focused on creating a game all about parkour, speed, fluidity, and mastery of the environment. The combat changes are being made to seamlessly integrate encounters and the combat system into the feeling of speed and mastering parkour.
Quelle


bis auf "3rd person take down move" hört sich das alles sehr ok an.
Bearbeitet von blood am 12.03.2014, 18:43

InfiX

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Zitat von blood
bis auf "3rd person take down move" hört sich das alles sehr ok an.

^this, third person hat in dem game eigentlich nix verloren ausser evtl in cutscenes, während dem gameplay stört das glaub ich ziemlich den spielfluss.

-=Willi=-

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Zitat
-The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.
Other multiplayer components include co-op and competitive modes, such as time trials.
Seufz...nein danke.

Corow

Here to stay
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Jo dieses Always On Ding wird immer mehr zum Usus. Ich finds ja prinzipiell ned schlecht aber ich will ne Wahl haben. Soll auf gar keinen Fall verpflichtend sein vorallem sind wir ja noch weit weg von "everywhere available internet". Der Ansatz hört sich nämlich auch nicht so an als wäre es ein nettes Extra aber man kanns durchaus auch ohne spielen.

InfiX

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hmm ich hab das im ersten moment so interpretiert als wäre das nur eine option, deswegen auch "persistent 'always online' component", ich hoffe mal, dass das nicht wirklich eine always on-pflicht ergeben wird :\

Rektal

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Klingt schon wie ein random bullshit bingo: always drm online connected persistence next generation experience .

blood

darkly dreaming
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Beim Abspielen dieses Videos werden Daten an YouTube übermittelt. Durch einen Klick auf das Video wird es automatisch abgespielt und du akzeptierst damit die Datenschutzerklärung von YouTube bzw. Google.

yaaaaaay

InfiX

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17_195054.gif 18_195055.gif

haemma

SSD FTW!
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ohhh, fein! :)

wergor

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ui, nice!

FX Freak

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ich freue mich schon, der erste teil war imho genial.
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