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Far Cry Patch 1.2 verfügbar

Jagdpanther 21.07.2004 - 19:35 2633 34
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Jagdpanther

Addicted
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Registered: Mar 2003
Location: Graz
Posts: 472
Hallo Leute,

Far Cry Patch 1.2 ist ab sofort downloadbereit.

http://www.farcry.de

Leider noch keine Testerfahrung.

Gruss

aLiEn

one n' only chip shuffler
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Registered: Apr 2004
Location: GRAZ
Posts: 1239
geil gleich mal saugen
aber erst auf lan lol

Gladiac

Peng peng
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Registered: Mar 2002
Location: Linz
Posts: 4086
und ich hab keine nv40 bekommen .... :bash:


mal saugen

Ronnie

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Registered: Oct 2002
Location: .
Posts: 3217
gibstn changelog?

Kingping

...
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Registered: Jul 2003
Location: NÖ
Posts: 3395
ja gibts :p

Ronnie

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Registered: Oct 2002
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da ich ja eh nichts besseres zu tun habe, hab ich mal den changelog rausgesucht, thx @ Kingping :p
[quote]Current changes:
-----

· Made the run speed about 15% faster
· Made sprint last 30% longer
· Adjusted damage to vehicles

(vehicles now survive longer in multiplayer and behave consistently between weapon damage types) Bullet damage can be disabled by "g_vehicleBulletDamage" cvar: 0 = no bullet damage (default), 1 = bullet damage; this works only in MP.
MP vehicles can get the same damage from every kind of bullet (no distinction between sniper rifle and the deagle), this value is set by 'dmgBulletMP' variable inside 'DamageParams' table of the vehicle.

-buggy, humvee and gunboat can be destroyed with one rocket.
-bigtruck can be destroyed with three rockets.

-buggy and gunboat can be destroyed with 100 bullets (if g_vehicleBulletDamage = 1)
-humvee can be destroyed with 150 bullets (if g_vehicleBulletDamage = 1)
-bigtruck can be destroyed with 500 bullets (if g_vehicleBulletDamage = 1)

-vehicle damage code cleaned and made more consistent.


· If punkbuster is not installed the "punkbuster enable" togglebox will not be disabled
· Fixed a number of serious issues with headshot detection
· Ported a number of sensitive routines into non SDK sources
· Fixed some issues with ladder animations appearing odd to other players
· Added quicksave support for single player (still in process)
· Fixed bug where players name tag didn't show up
· Fixed bug where console would accept letters as variable states
· Fixed a number of ladder related issues
· Fixed error with warning message in connection dialogue
· Fixed a significant number of bugs relating to quicksave (~100 bugs)
· Fixed a connection dialogue error
· Fixed an incorrectly localized HUD message
· Fixed bug with server shutdown dialogue error
· Addressed a number of issues with the server list UI
· Fixed bug causing cancel button to stop working
· Server create sessions are now saved
· Fixed a bug causing game freezes when player joins and player rotates
· Fixed a rendering issue with Radeon 9600 graphics cards
· Fixed Punkbuster crash when switching from punkbuster online server to hosting LAN server
· Fixed issue with punkbuster icon not showing up in the server listing
· Fixed random crash relating to punkbuster server listing info
· Fixed issue with punkbuster refusing connection to a server that is destroyed and then re-hosted
· Fixed a number of crash problems related to punkbuster server creation with non-dedicated servers
· Fixed issue with punkbuster enabled in multiple server profiles
· Disabled e_vegetation_min_size in multiplayer (used as cheat)
· Added optimizations for character effects including invulnerability shader
· Added optimizations for scoreboard performance. Scoreboard no longer updates fields that have not changed
· Fixed issue where radar would not be drawn correctly with certain game type changes
· Fixed framerate issue when player touched assault ammo pickups
· Fixed issue with password protected servers not removing password after restart
· Fixed issue with spectators not being able to hear ambient sounds
· Fixed message printout for multiplayer statistics (was only working with log_verbosity 1, not it works with 0 (default) as well)
· Fixed listplayer on the client (was only working on the server)
· Changed multiplayer scoreboard system for less bandwidth and easier extendibility
· Fixed bug in scoreboard that reported ping incorrectly by a factor of 2. Pings now appear correctly (half the old values). Note: ping is still the same, the output value was inaccurate)
· Fixed check in server/client version check (now you cannot connect to servers with old network code)
· Fixed bug in submitted Punkbuster ID causing random CD Key hash to be generated. Global ID unique to CD keys is now parsed correctly.
· Added MultiplayerUtils:OnChatMessage a script function which is called on the server for every chat message (to enable saving out chats)
· Made several changes to improve network packet scheduling
· Separated multiplayer and single player weapon code better functionality with mod developers and support for changes to MP balance without affecting single player.
· Made a number of changes to multiplayer weapon parameters, outlined below:

All weapons - Increase accuracy while standing still by 25%
Made the medic packs give 50% more health for the engineer class
Reduced rocket launcher clip to 1, no change to lethality.
Increased MP5 damage by 30% with full auto, 50% increase with semi-automatic
Adjusted AG36 damage to head and torso.
Reduced AG36 grenade radius.
Increased OICW accuracy by 30% when zoomed.
Reduced OICW grenade clip to 3 with max carry of 3 in the gun and 3 in reserve
Increased Pancor damage slightly
Reduced P90 damage by 10% and reduced max range by 25%
Increased lethality of mounted weapons.

· Improved detection code for player name tags, fixed issue causing name tags not to appear if crosshair was on arms and legs
· Fixed collision detection on the dedicated server with different arm position because of different weapons. Hit detection is now more accurate.
· The record console variable was makred as protected because it opened up some cheat posibilitiesFixed a bug that sometimes caused players hit by a buggy not to credit the driver with a kill
· Fixed a number of issues with discrepancies between player cameras in 1st and 3rd person
[/quote]

x3

† 18.03.2006
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Registered: Jan 2003
Location: lnz/(hgb)
Posts: 1480
... die sollen lieber die sdk rausbringen!
das spiel ist e schon halb tot, und wenn keine mods gemacht werden können, wird sie bald total sterben, da dann hl² rauskommt, und alle sagen, ich warte nicht nochmal 4 monate, wenn ich bei hl² schon richtig anfangen kann ....

Ronnie

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Registered: Oct 2002
Location: .
Posts: 3217
ack
der sturm um far cry hat sich gelegt und die meisten warten zZ eh nur mehr auf den release von doom3 :)

PR1

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Registered: Jun 2000
Location: ...
Posts: 2326
seit dem Patch geht Online garnix mehr gscheit.....

hab Komplett neu installt, 1.2 Patch drauf.....

game crascht beim einsteigen in einen server..............nur FFA gehen und da nur mit extremen lags

hab alles probiert was so in den Foren steht um die Probleme wegzubekommen > geht nisch

so loooooooooool

Farcry is putt, ich installiers nimma..

SDK wird nie kommen.............

Ronnie

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Registered: Oct 2002
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installiers mit 1.1 ;)

Rektal

Here to stay
Registered: Dec 2002
Location: Inside
Posts: 4479
Error anbei. Nach Patch 1.2 und laden von Spielstand in Level "Regulator" kommt immer diese Fehlermeldung ""CRITICAL ERROR: entity classname Forklift classid=96 id=828d CANNOT BE LOADED"

Ein Level davor kann ich Spielstaende laden. Problem: bin ueber das Level noch nicht hinaus ;) Any Ideas?
farcry-12-forklift_59698.png (downloaded 722x)

Ronnie

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Registered: Oct 2002
Location: .
Posts: 3217
sieht so aus als ob der neue patch "etwas" fehlerhaft is... hab shcon gewusst wieso ich mal 1.1 gelassen hab

samuel

.:: unnahbar ::.
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Registered: Jul 2000
Location: hagenberg
Posts: 2680
hab gott sei dank auch noch bei version 1.1 belassen.

mal sehen, wie schnell was nachkommen wird.


greetings, sam

Jagdpanther

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Registered: Mar 2003
Location: Graz
Posts: 472
Hilft vielleicht ein aktueller RC von WinXP mit DirectX 9.0C drinnen?

Probiert das mal.

Kanns leider net wirklich probieren da meine 6800 Ultra heute back for RMA geht.

daisho

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SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19802
@Jagdpanther: Was is passiert mit deiner 6800Ultra :confused:

@Topic: ev. gibts DirectX 9.0c auch so als Beta zum runterladen
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