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Fallout 4 ist da!

Flint 06.09.2012 - 16:48 90757 733 Thread rating
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hynk

Vereinsmitglied
like totally ambivalent
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Registered: Apr 2003
Location: Linz
Posts: 11083
Ich komm bei dem Link zu einer Altersabfrage ohne Bestätigungsmöglichkeit. Any Workarounds?

Wyrdsom

Komischer Kauz
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Registered: Mar 2012
Location: Jig-Jig Street
Posts: 7354
Zitat von hynk
Ich komm bei dem Link zu einer Altersabfrage ohne Bestätigungsmöglichkeit. Any Workarounds?
Ich konnte problemlos ein Datum eingeben und dann Submit @Chrome.

Edit: Für alle die Problem haben bei der Altersabfrage hier der Log:

New Features:

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing
  • down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode (PC)
  • Dramatically increases object fading distance (console)
Gameplay Fixes:

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
Quest Fixes:

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
    In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Workshop Fixes:

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading
Bearbeitet von Wyrdsom am 09.02.2016, 16:53

FX Freak

.
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Registered: Feb 2004
Location: Pöchlarn
Posts: 12382
erster dlc erscheint am 22.3.16

D-Man

knows about the word
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Registered: Feb 2003
Location: nrw.de
Posts: 5889
:eek: werde ich sicherlich spielen!

nexus_VI

Overnumerousness!
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Registered: Aug 2006
Location: südstadt
Posts: 3773
Werde ich mir auch holen :)

Wyrdsom

Komischer Kauz
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Registered: Mar 2012
Location: Jig-Jig Street
Posts: 7354
:D

Product Specifications:

  • Pip-Boy: Deluxe Bluetooth Edition
  • Officially-licensed Fallout 4 merchandise
  • A ThinkGeek creation & exclusive
  • Get your own functioning Pip-Boy Model 3000 Mk IV replica that pairs up with your Bluetooth® phone or tablet
  • Take calls on your Pip-Boy, play music through it, or just have the coolest wristband in the wasteland
  • Comes with RobCo Industries stand that doubles as a charging base and speaker
  • Ships in a Capsule-Case-inspired tin designated for Vault 111 deployment
  • Not a phone case - integrated screen and on-board Pip-OS software
  • Although a few are decorative, most of the knobs, dials, and buttons function
  • Default functions: Cosplay mode (displays Status, Special, and Perks screens) and alarm clock
  • Additional functions when paired to Bluetooth® device: SMS messaging (receive only), phone (receive or place calls and access contacts), and audio file streaming
  • Stereo speakers in both device and stand
  • Top compartment stores a holotape that's a USB drive
  • Batteries: Rechargeable lithium
  • Recharges on the stand or can be charged while you're wearing it (but you'll be tethered to the outlet)
  • Exterior Dimensions: 7" long x 5" wide diameter to 7" wide (at widest)
  • Interior Dimensions: 7 1/4" diameter at smallest point (foam padding allows expansion up to 9 1/2" - fits most human arms, but if around your wrist is bigger than 9 1/2" at the smallest bit, you will be sad)
  • Weight: 2 lbs.
  • Stand: Dimensions: 7" wide x 6" deep x 3" tall
  • Weight: 3/4 lb.
  • Capsule-Case-inspired Tin: Dimensions: 12" wide x 8 1/4" deep x 10" tall (perfect for letter-sized files)
  • Includes Pip-Boy Model 3000 Mk IV replica, RobCo Industries stand, Capsule-Case-inspired tin, and AC wall adapter with type B USB cable
  • Does not include the game
  • Does not interface with the game
  • Remember - your Pip-Boy is not a toy.
Bearbeitet von Wyrdsom am 13.06.2016, 12:11

böhmi

Administrator
Spießer
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Registered: May 2004
Location: Wels Land
Posts: 4688
:eek: zu geil!

InfiX

she/her
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Registered: Mar 2002
Location: Graz
Posts: 14532
Zitat von Creeps
  • Does not interface with the game

buh!

AdRy

Auferstanden
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Registered: Oct 2002
Location: Wien
Posts: 5239
Does not include the game
Does not interface with the game

WUT?!

rad1oactive

knows about the birb
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Registered: Jul 2005
Location: Virgo Superclust..
Posts: 12687
is halt "nur" ein reines sammlerobjekt.
Bearbeitet von rad1oactive am 13.06.2016, 15:50

D-Man

knows about the word
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Registered: Feb 2003
Location: nrw.de
Posts: 5889
Zitat von D-Man
:eek: werde ich sicherlich spielen!

...habe ich bisher immer noch nicht gespielt :rolleyes: allerdings suche ich derzeit was "neues" zum zocken und nachdem ich mir GTA V im Steam Sale wieder nicht gekauft habe, stellt sich mir die Frage ob der Season Pass wirklich was neues bringt.

Habe ein paar Videos/Streams im Netz gesehen und hatte den Eindruck, dass es sich überwiegend um neue Sandbox Elemente handelt und außer bei Far Harbour keine wirklich neuen Quests geboten werden.

Habt ihr den verfügbaren DLC schon gespielt und könnt das bestätigen oder auch nicht? Mit dem Hauptspiel bin ich mit Level 67 durch und habe vermutlich auch so ziemlich alles auf der Karte aufgedeckt. Preislich liegt der Season Pass derzeit bei ca. 25€ bei Gameladen.
Bearbeitet von D-Man am 04.07.2016, 23:53

D-Man

knows about the word
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Registered: Feb 2003
Location: nrw.de
Posts: 5889

Zwei Monate sind vergangen und ich hab's immer noch nicht gespielt :p der Trailer macht aber auf jeden Fall irgendwie Lust :)

Kingping

...
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Registered: Jul 2003
Location: NÖ
Posts: 3395

Earthshaker

Here to stay
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Registered: Dec 2002
Location: .de
Posts: 9139
Uhhh muss man dann wohl wieder mal installieren :)

Longbow

Here to stay
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Registered: Feb 2003
Location: Homeoffice
Posts: 5454
von high-res textures wird das game auch nicht spannender - kenne aber nur das grundspiel :/
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