Das Projekt wurde erfolgreich finanziert. Leider nicht ganz so überagend wie Star Citizen Das Ziel wurde erst etwa 24 h vor Ende der Kampagne erreicht.
das Capital Ship Battle Video kennen wahrscheinlich einige und macht imho einen super eindruck. jedoch war es nie ein geheimnis, dass dieses nicht komplett in-engine produziert wurde.
In this latest progress diary for Elite: Dangerous Chris Gregory (Art Director) talks through the various techniques used to put together the Damocles video as well as discussing how it has helped advance the game. It also contains some sneak peeks of the latest game build in action.
In this tenth Elite: Dangerous Dev Diary David Braben talks about the alpha process so far and the stages coming up, including the imminent phase 2 release for multiplayer combat, preview clips of which can be seen in the video. In this tenth Elite: Dangerous Dev Diary David Braben talks about the alpha process so far and the stages coming up, including the imminent phase 2 release for multiplayer combat, preview clips of which can be seen in the video.
Dev Diary 11:
Zitat
Welcome to the 11th progress diary, where we cover the new features in Alpha 3 including the famed Coriolis starport where you can outfit your ship or purchase a brand new Cobra Mk III!
Alpha 4 genuinely contains over 400 billion star systems. And they are all moving correctly; spinning, orbiting each other in an incredible astronomical ballet. We are also modelling interstellar molecular clouds, and though some of the detail in these (particularly for nebulae) will come after Alpha 4, wherever you are, the ‘night sky’ is accurate. Beyond our galaxy, perhaps surprisingly we do still have a ‘skydome’ - but it is now a staggering 100,000 light years away, containing all the other galaxies, including the Magellanic Clouds. That’s one heck of a draw distance…
If you go to Earth (not available to travel to in Alpha 4 – but you can see Sol in the galactic map), you’ll see our familiar constellations. In fact over 130,000 objects in the night sky – including all stars visible to the naked eye – are modelled. We can even show those joined-up Solar-centric constellations when viewed from elsewhere – which become stretched and distorted due to parallax. Want to travel to Orion’s belt and see what good old Sol looks like from there? Do it. Or just sit and marvel at the local sunrise (yes all the planets are moving too) over the rings and moons of a gas giant you’ve just found.
To achieve this, we start out with the precise locations all the known stars, exo-planets, celestial bodies and phenomena. Beyond that, procedural techniques are used in conjunction with real, ‘hard’ physics to model the other hundreds of billions of star systems – the star’s location, type, temperature, chemical compositions, what planetary systems there are, etc.
livestream mit q&a:
Mr. Zet
Super Moderator resident spacenerd
Registered: Oct 2000
Location: Edge of Tomorrow
Posts: 12041
ich bin auch schon gespannt wie es dann ist die premium beta startet am 30. mai, ich bin leider "nur" bei der standard beta dabei, da ist aber noch kein starttermin bekannt.
imho sind die viiiiel weiter als Star Citizen. Bin gespannt wie es weitergeht.
Das Spiel sah ja schon beim Beginn der Campaign recht polished aus. Es werden definitiv beide gespielt, Elite wird sowieso viel viel früher rauskommen. Star Citizen ist ja schon mit der Dog-Fighting Alpha fast ein halbes Jahr im Verzug ... also gehe ich davon aus dass das Endprodukt Star Citizen vermutlich min. 1-2 Jahre Verspätung haben wird