"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

Carmack Keynote

HP 17.08.2002 - 14:18 419 3
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HP

Legend
Moneymaker
Registered: Mar 2000
Location: Wien
Posts: 21813
http://www.monstaquake.com/admins/r...2002_Speech.mp3

- Stressed the importance of 64/128-bit Color.

- Reiterated that Doom III was/is designed around GeForce1-level hardware. He did state that there would be some things added to take advantage of next-generation hardware

- The next iteration engine would be designed around a high-level shading language. He stated that, by and large, the various implementations (OpenGL/3DLabs, nVidia's CG) are identical.

- Stated that he has written backend for NV30.

- Similar to the high-level shading, Carmack is calling for a standardized Graphics API to prevent having to spend time in optimizing/specifying how to do certain things; rather, let the hardware driver figure out how to make the specific API call happen. He didn't mention specifics regarding CG, so I expect him to eventually throw his $.02 in the near future.

- He stated that the ball is now in the artist/level-designer's corner, as the core technology is virtually complete, minus optimizations, etc.

HP

Legend
Moneymaker
Registered: Mar 2000
Location: Wien
Posts: 21813

Redphex

Legend
RabbitOfNegativeEuphoria
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Registered: Mar 2000
Location: Kadaverstern
Posts: 11812
is immer w00t was von eam zu lesn :)

-wrax-

<...>
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Registered: Mar 2002
Location: .at
Posts: 1532
in diesen fall kann man es sogar in einen 1:07:55 langen .mp3 file hoeren :)

ich hab mir ein bisschen was anghoert davon - aber des is so fad
gibts vielleicht irgendwo ein video vom interview? ich hab leider noch keins gfunden.
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