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Blizzards new IP 'Overwatch'

blood 08.11.2014 - 01:35 190680 1690 Thread rating
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rad1oactive

knows about the birb
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Registered: Jul 2005
Location: Virgo Superclust..
Posts: 12566
yep, neuer patch.

hachigatsu

king of the bongo
Registered: Nov 2007
Location: Salzburg
Posts: 5703
Ah, folgende änderungen sind jetzt live.

OVERWATCH PATCH NOTES – AUGUST 29, 2017

A new patch is now live on PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Patch Highlights

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:

Hanamura
Horizon Lunar Colony
Temple of Anubis
Volskaya Industries
Dorado
Eichenwalde
Hollywood
King’s Row
(TDM only) Black Forest
(TDM only) Castillo
(TDM only) Ecopoint: Antarctica
(TDM only) Necropolis
We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games. Watch our developer update for additional insight: https://youtu.be/4_CBzklel1c

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.

General

General

A number of data format changes have been implemented
Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.

Match-wide voice chat has been added for Deathmatch and Custom Games
An “Aim Ease in” option has been added under the “Advanced” tab in the “Controller” menu. This allows players to customize their turn rate acceleration. If you’d like to know more, check out the developer explain over on the forums.
Hero Updates

Junkrat
Concussion Mine
Junkrat can now hold two mines
RIP-Tire
Tire’s movement speed has been increased by 30%
There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa
Fusion Driver
Projectile speed increased by 20%
Protective Barrier
Barrier size increase by 20%
Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog
Take a Breather
Can now be used while moving
Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker
Grappling Hook
Cooldown has been reduced from 12 seconds to 8
Venom Mine
Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
Competitive Play

General

The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
More Competitive Points will be rewarded for wins or ties in Competitive Play
15 Competitive Points for a win (formerly 10)
5 Competitive Points for a tie (formerly 3)
Periodic Skill Rating decay has been reduced
Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
Developer Comments: Learn more about Skill Rating and Skill Tier updates in our forum post here.

Gameplay

Defensive spawn times will now slowly increase earlier in the battle when the attacking team has more players on the objective
User Interface

General

Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule
Bearbeitet von hachigatsu am 30.08.2017, 14:33

rad1oactive

knows about the birb
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Registered: Jul 2005
Location: Virgo Superclust..
Posts: 12566
2x junk mines ist cool. kann man nette sachen damit anstellen :D
dass roadhog sich bewegen kann beim health reg war auch imho schon überfällig.

hachigatsu

king of the bongo
Registered: Nov 2007
Location: Salzburg
Posts: 5703
Zitat aus einem Post von rad1oactive
2x junk mines ist cool. kann man nette sachen damit anstellen :D
dass roadhog sich bewegen kann beim health reg war auch imho schon überfällig.


Roadhog hat damit echt an stärke gewonnen, und Junk is super genial mit 2 mines :D

In ein paar Stunden geht die neue Season los.. Bedeutet das es jetzt unmöglich is ein normales spiel zu spielen, habe gerade 6 games gestartet (ranked) und alle wurden vor beginn abgebrochen weil leute abgebrochen haben... echt toll, jedes mal warten mit übungsgame

rad1oactive

knows about the birb
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Registered: Jul 2005
Location: Virgo Superclust..
Posts: 12566
placements sind echt für die fisch.
letzte season 9/10 lossses - knapp vor platin
diese season 6/10 wins - knapp vor platin

:rolleyes:

wozu gibts die überhaupt? :D

cr0ssSyntaX

der quotenchinese
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Registered: Jan 2004
Location: /root/home
Posts: 1884
crashes bei AMD Radeon und Ryzen Komps. Fix gibts noch keinen. Bei mir stürzt es immer wieder ab seit dem neuesten Treiberupdate. Bin jetzt mal zurück auf 16.x.x

Wyrdsom

Komischer Kauz
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Registered: Mar 2012
Location: Jig-Jig Street
Posts: 7284
Zitat aus einem Post von rad1oactive
placements sind echt für die fisch.
letzte season 9/10 lossses - knapp vor platin
diese season 6/10 wins - knapp vor platin

:rolleyes:

wozu gibts die überhaupt? :D

Die Placements sind sowieso für die Fisch. Wie das berechnet wird is eh lustig. Aber da will sich Blizzard auch nicht in die Karten schauen lassen.

sp33d

aka Fas7play
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Registered: Sep 2002
Location: GU
Posts: 5949
Zitat aus einem Post von rad1oactive
placements sind echt für die fisch.
letzte season 9/10 lossses - knapp vor platin
diese season 6/10 wins - knapp vor platin

:rolleyes:
wozu gibts die überhaupt? :D

als beispiel mein smurf, hab mit dem eigentlich nur public/gezockt.
aus spaßgründen mal in placements rein... auf 2100+(!) geranked.
(to be clear, mein main weiß nicht wie gold ausschaut, da er immer um/vor dia steht) ... innerhalb von 7-10 (iirc) games auf 2800+ geschossen, die gewonnen spiele hatten die üblichen/erwarteten punkte gains von 60-70+.

auf 2800 würd ich mich auch grob einschätzen, schwappe zwar immer wieder mal auf DIA rüber, pendle dann aber auf high plat ein.
rest kann man sich denken.

rad1oactive

knows about the birb
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Registered: Jul 2005
Location: Virgo Superclust..
Posts: 12566
Zitat aus einem Post von sp33d
aus spaßgründen mal in placements rein... auf 2100+(!) geranked.
(to be clear, mein main weiß nicht wie gold ausschaut, da er immer um/vor dia steht) ... innerhalb von 7-10 (iirc) games auf 2800+ geschossen, die gewonnen spiele hatten die üblichen/erwarteten punkte gains von 60-70+.

da warst aber eh lucky - in dem bereich kanns auch ganz schön anders ausschauen :D

hachigatsu

king of the bongo
Registered: Nov 2007
Location: Salzburg
Posts: 5703
:) bin gespannt, vl komm ich heute mal dazu ein paar Placements fertig zu bekommen. Momentan hab ich 2/10 gespielt, und 2/10 verloren :D
Erstes Game 4x Gold (Junk), Zweites Game war ich gezwungen Mercy zu spielen, weil das Team sonst keinen Heiler hatte.

Der neue Junk is aber echt Hammer! Jemanden 2x Minen innerhalb einer Sekunden ins Gesicht zu werfen bringt extrem viel. Auch ein Reinhardt oder Winston ist jetzt super zu beseitigen. Man kann auch super mit der ersten Mine über eine Payload jumpen und im flug eine Mine herunterwerfen um die Leute (auch einen Reinhardt) von der Payload zu drängeln.

Auch super, du kommst jetzt an orte, und über Sachen drüber, die vorher unüberwindbar waren.

InfiX

she/her
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Registered: Mar 2002
Location: Graz
Posts: 14212
ich hab letzte season 6/10 verloren und bin trotzdem höher geranked worden, das ist eh alles fürn popo :D

hachigatsu

king of the bongo
Registered: Nov 2007
Location: Salzburg
Posts: 5703
Season mit 1919punkten gestartet, 6 von 10 verloren :D

semteX

begehrt die rostschaufel
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Registered: Oct 2002
Location: Pre
Posts: 14597
6 wins, 3 losses, 1 draw. 2707. last season 2700 max, 2650 ende.

alle 10 ranking games komplett ohne schmerzen mit viel team communication runter gespielt

Wyrdsom

Komischer Kauz
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Registered: Mar 2012
Location: Jig-Jig Street
Posts: 7284

AaronTakt

Banned by Moderators
Registered: Sep 2017
Location: Deutschland/ Rlp..
Posts: 2
Ich find die Characterdesigns bei Overwatch echt geil :)
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