BF1942 Patch 1.4
Cobase 11.06.2003 -
21:02 2093
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Cobase
VereinsmitgliedMr. RAM
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http://www.eagames.com/official/bat...ld1942/home.jsphttp://www.fileplanet.com/files/110000/112888.shtmlNETWORK/SERVER
New Features
Support for Q-Tracker. Added ability to reserve slots with a password. Added spawn points for some airfields. Bug Fixes Support to use the same remote console port on two different BF1942 servers. Remote console now works on Windows98/Me. The free camera is now predicted on the client to give better control. Underscores now work for remote commands executed from the in-game console.
CLIENT FIXES
New Features
The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st person on/off. Two new weapons replacing earlier weapons used in the game Type 99- Japanese Assault rifle DP 1928- Russian Assault rifle Improvement of game feeling Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience. Recoil animations changed. Improved Death Cam: can now be configured to disable `Reveal Killer' mode. Gameplay Fixes AA Guns do not cause splash damage when hitting sandbags. Mines now detonate when vehicles go in reverse over them. Infantry can now aim a full 180 degrees up and down in the 1st person view. Camera shakes when firing weapons mounted on vehicles. A pixel added to the center of the cross hair (server option). Disabled ability to repair land-based vehicles in hangars. Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair. Added friendly mine indicators to HUD. Increased bayonette damage to cause instant kill. Deviation time goes back to normal after running faster. Less damage to planes from stationary machineguns. Road to Rome bombers re-balanced. Physics improvments The collision bug where you could push another player into an object or building as been looked over and fixes have been added. Graphical Improvements New and improved parachute landing animation in 1st person view. Lightmaps on ships implemented. Radeon cards might not render these correctly. Increased visual effect for AA-gun airplane hits. Improved hit particle effect when shooting at infantry. Road to Rome British soldiers get the Sten Gun. Faulty Defgun death effect fixed. Fixed a bug with B17 flaps that caused them not to appear on clients. Bazooka/Panzerschrek smoke trails changed. Optimizations Improved pre-caching when loading maps, reducing stalls when new objects are loaded in during game. Sound improvements and optimizations New and improved Sounds in 1st person view Increased volume of impacts Louder explosions for grenades New Sound for the Axis Assualt rifle STG44 Menu Scoreboard now shows current server's name, IP address and Map name. Scoreboard now lists player ID for all players. Buddylist is now saved to profile and retained between maps. Text messages and kill messages from buddies are color coded green. Bug causing the display of text messages and playing of radio messages when map start in a MP game fixed. Screenshots can now also be taken of the score board. Paste (Ctrl-V) in 'Add Server' box added. Voting system feedback improvements You can see what vote is currently active (which map or player is being voted for). You can see how many votes that have been cast and how many that are necessary for the votes to be successful. When a vote has failed you get to know which one and why (how many voted for it and how many were necessary). AI improvements AI bots more responsive to radio commands.
OTHER ISSUES
Content check currently only works with official Battlefield 1942 and RTR files/maps. If you try to run a server with a user created map/mod installed and turn content check on, clients might not be able to join.
If you try to connect to a Road to Rome server that is running a Road to Rome map and you don't have Road to Rome installed, you will see a "data differs from server" message.
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Garrett
Here to stay
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file gibts bald auf bf1942.at zum saugen
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Guest
Deleted User
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JUHU!!!
Ich hab DEN moment den server fertiginstalled, eine stats seite auf die 1.3er Version angepasst und jetzt kommt die 1.4er raus.
*arghl*
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Cobase
VereinsmitgliedMr. RAM
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BTW: Es gibt auch ein inkrementelles Update.
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midnightsun
OC Addicted
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1.3 wäre eh auch alt 1.31 gab es auch schon
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Garrett
Here to stay
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5min angetestet. fette sounds. nette waffenmodels. mehr kann i noch net sagen 
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AoD
aka AngelOfDeath
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Bearbeitet von AoD am 11.06.2003, 23:14
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Garrett
Here to stay
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aha? d.h. du spielst weder online noch lan?  ich find 1.4 nett. besonders als flieger hast du nicht mehr das problem, dass dich jeder nuub mit nem mg42/browning runterholen kann. 
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nello
Little Overclocker
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jezt gibts ja auch einen leveleditor zum runterladen
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FunFragga
OC Addicted
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lol angel, schaut ja xtreme oag aus ... hab ich noch nie gesehn kann aber auch an graka liegen oder so ...
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AoD
aka AngelOfDeath
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aber wieso seh ich sowas zum ersten mal? ich spiel schon seit dezember battlefield mit allen patches und in den ersten 5 minuten nach dem 1.4er patch installieren, sind auf einmal die stricherl da. hab BF neu installiert + Patch 1.31 drübergespielt: Funktioniert wieder alles. hatte bis jetzt noch nie probleme mit meiner graka, außer dass sie alt, langsam und nochmal langsam ist (siehe fps auf dem screenshot  )
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midnightsun
OC Addicted
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echt super der 1.4er patch die neue japanische assault riffle ist fett 
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Garrett
Here to stay
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wieso seh ich eigentlich nie jemanden von oc.at auf servern spielen? ok, der Angelofdeath manchmal.... aber den rest hier hab ich noch nie gesehen. wie spielts ihr immer?
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starfucker
Schweine an die Macht
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auf welchen servern spielt ihr? auf den public sind ziemlich viele idioten unterwegs imho. das nervt ein wenig.
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AoD
aka AngelOfDeath
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das beste ist man installiert "The All Seeing Eye" und wählt dann als Land "Austria" aus  und schon hat man dann keine server mit idioten 
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