URL: https://www.overclockers.at/grafikkarten/nv30_news_und_performance_preview_44864/page_1 - zur Vollversion wechseln!
http://www.xbitlabs.com/news/story.html?id=1029469707
But the most interesting piece of info on the new solutions is the anticipated performance of the NV30.
-- In Quake3 1280x1024 with 4x FSAA Nv30 is expected to work 2.5 times faster than GeForce4 Ti4600.
-- In 3DMark2001 SE NV30 will perform 3 times faster than the predecessors.
Taking into account NV30 architecture, it will prove 3.5 times faster than GeForce4 Ti4600 in Quake3.
-- The effective fillrate of NV30 in case of 2x anisotropic filtering will be 2.7 times higher than by the today’s flagman.
-- In case of pixel and vertex shaders, we expect this solution to show really great performance increase. In particular, pixel shaders will be processed 4 times faster (it is most likely to be about DirectX 8.1 shaders), and the GPU processing speed will grow up to 200 million polygons per second.
selbiges gabs bei reactor critical auch zu lesen, ebenso auch folgendes, was du nicht zitiert hast:
The effective memory bandwidth reached 48GB/sec. The memory in this case will work at 1GHz frequency and will communicate with the chip via 256bit bus.
1. unrealistisch 2. TEUER und nicht normalnvidiamonopolistenteuer, sondern richtig teuer 
ah i seh grad das is von rc sogar zitiert auf bl 
verglichen mit den restlichen werten is die polygonrate bissl schwachbrüstig (aber wie gesagt nur im vergleich zum rest
)
aber wenn die wirklich die leistung bringt is ma (fast
) wurscht wieviels kostet - i will ja mein (dual ?) hammer ned unterfordern wenna da is 
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