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X³ Terran Conflict - Rolling Demo

daisho 06.11.2008 - 09:07 11505 32
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Turrican

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Registered: Jul 2002
Location: Austria,Stmk.
Posts: 23254
jo, da wird ziemlich sicher der cpu auch schon etwas limitieren, siehe mein athlon xp durchlauf ;)

Locutus

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Registered: Dec 2004
Location: Wien
Posts: 10670
Jap is ein Single Core. Werds heut am Abend mal ohne AA durchlaufen lassen. Habs gestern noch in 1024x768 probiert, aber da hatte ich auch nicht mehr fps.

He.MaN

Rush B
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Registered: Apr 2003
Location: Vienna
Posts: 1443
So, hab mir heute die GTX260 V2 geholt, das kam mal @ Stock dabei raus.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3, v.3264 (2600.xpsp.071130-1427)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8048
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz @ 3,5 (2 CPUs)
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 40.5 average fps 14.0 minimum fps 93.0 maximum fps
Scene "Fight" 91.5 average fps 31.0 minimum fps 236.0 maximum fps
Scene "Build" 105.3 average fps 65.0 minimum fps 150.0 maximum fps
Scene "Think" 47.8 average fps 27.0 minimum fps 78.0 maximum fps

Overall average framerate: 71.3 fps

Turrican

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Amiga500-Fan
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Registered: Jul 2002
Location: Austria,Stmk.
Posts: 23254
pretty w00t, für stock.
mal schauen ob ich mein sys für cf-werte anschmeiße.

He.MaN

Rush B
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Registered: Apr 2003
Location: Vienna
Posts: 1443
Zitat von Turrican
pretty w00t, für stock.
mal schauen ob ich mein sys für cf-werte anschmeiße.

Ja, bin mit dem Score auch ziemlich zufrieden :)

OC schau ich mir demnächst mal an, erstmal überwiegt die Freude über die neue Karte. :D

Locutus

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Registered: Dec 2004
Location: Wien
Posts: 10670
Ähm... AA macht genau keinen unterschied. Ohne ist es sogar schlechter. Oder mein PC hat einfach nur einen schlechten Tag.


Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6879
CPU Info: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz
Usable System Memory: 1024 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 18.1 average fps 4.0 minimum fps 37.0 maximum fps
Scene "Fight" 35.7 average fps 3.0 minimum fps 82.0 maximum fps
Scene "Build" 42.7 average fps 5.0 minimum fps 75.0 maximum fps
Scene "Think" 18.7 average fps 7.0 minimum fps 31.0 maximum fps

Overall average framerate: 28.8 fps

PR1

...
Registered: Jun 2000
Location: ...
Posts: 2326
hab jetzt auch nochmal mit den finalen Alltagssettings laufen lassen, aber mit 8AA und 16AF.

geht bis auf den ersten test gut.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [3052 MB] Driver: 7.15.0011.8070
CPU Info: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~4.0GHz
Usable System Memory: 6140 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 53.6 average fps 20.0 minimum fps 123.0 maximum fps
Scene "Fight" 120.3 average fps 45.0 minimum fps 274.0 maximum fps
Scene "Build" 147.4 average fps 88.0 minimum fps 229.0 maximum fps
Scene "Think" 72.0 average fps 38.0 minimum fps 141.0 maximum fps

Overall average framerate: 98.3 fps
Bearbeitet von PR1 am 03.12.2008, 11:40

Darkside_86

linux addicted
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Registered: Apr 2007
Location: Bocholt
Posts: 4077
@Locutus: Kein Wunder. Dein Prozessor limitiert deine Grafikkarte. Du müsstest die Cpu ein wenig übertakten um nen Performancegewinn zu bekommen

Edit: Bins auch gerade am runterladen. Mal schauen wie sich der Q9650@4,3 gegen den I7@4 Ghz schlägt. Nur habe ich halt keine 3 GTX 280 :D
Bearbeitet von Darkside_86 am 02.12.2008, 19:26

Turrican

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Registered: Jul 2002
Location: Austria,Stmk.
Posts: 23254
@loctutus

der a64 limitert hier natürlich sehr. ;)

edit: owned, hätte vorher f5 drücken sollen :o

Darkside_86

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Registered: Apr 2007
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Posts: 4077
So fertig :D
Wenn ich ne andere Auflösung benchen soll ists auch kein Thema.

click to enlarge

Locutus

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Registered: Dec 2004
Location: Wien
Posts: 10670
Ja leider. Ist halt schon etwas älter das Ding. :( Aber im Moment gibts keine Kohle für einen neuen.

He.MaN

Rush B
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Registered: Apr 2003
Location: Vienna
Posts: 1443
Weird, hab die Karte jetzt auf 624/1049/1346 Mhz statt 576/999/1242 Mhz, Rest unverändert und 10fps weniger o_O. Warum? Ich glaub der Benchmark will mich pflanzen.

evrmnd

OC Addicted
Registered: Nov 2002
Location:
Posts: 3534
alles stock, werde in nächter zeit evtl mal takten.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS [320 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs)
Usable System Memory: 3582 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.3 average fps 12.0 minimum fps 82.0 maximum fps
Scene "Fight" 67.4 average fps 27.0 minimum fps 141.0 maximum fps
Scene "Build" 54.1 average fps 32.0 minimum fps 71.0 maximum fps
Scene "Think" 23.7 average fps 16.0 minimum fps 42.0 maximum fps

Overall average framerate: 45.4 fps

Castlestabler

Here to stay
Registered: Aug 2002
Location: Wien
Posts: 3776
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3800 Series [512 MB] Driver: 6.14.0010.6783
Powercolor HD 3850 PCS
CPU Info: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz (4 CPUs)
Usable System Memory: 3008 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 26.6 average fps 9.0 minimum fps 52.0 maximum fps
Scene "Fight" 34.6 average fps 20.0 minimum fps 42.0 maximum fps
Scene "Build" 34.1 average fps 25.0 minimum fps 45.0 maximum fps
Scene "Think" 23.5 average fps 16.0 minimum fps 33.0 maximum fps

Overall average framerate: 29.7 fps

Castlestabler

Here to stay
Registered: Aug 2002
Location: Wien
Posts: 3776
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 285 [1024 MB] Driver: 6.14.0011.8122
EVGA GTX 285 SSC
CPU Info: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz (4 CPUs)
Usable System Memory: 3008 MB


Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 30.3 average fps 9.0 minimum fps 70.0 maximum fps
Scene "Fight" 71.6 average fps 25.0 minimum fps 173.0 maximum fps
Scene "Build" 78.7 average fps 52.0 minimum fps 110.0 maximum fps
Scene "Think" 39.9 average fps 22.0 minimum fps 64.0 maximum fps

Overall average framerate: 55.1 fps
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