X³ Terran Conflict - Rolling Demo
daisho 06.11.2008 - 09:07 11505 32
Turrican
LegendAmiga500-Fan
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jo, da wird ziemlich sicher der cpu auch schon etwas limitieren, siehe mein athlon xp durchlauf
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Locutus
Gaming Addicted
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Jap is ein Single Core. Werds heut am Abend mal ohne AA durchlaufen lassen. Habs gestern noch in 1024x768 probiert, aber da hatte ich auch nicht mehr fps.
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He.MaN
Rush B
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So, hab mir heute die GTX260 V2 geholt, das kam mal @ Stock dabei raus.
-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3, v.3264 (2600.xpsp.071130-1427) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: NVIDIA GeForce GTX 260 [896 MB] Driver: 6.14.0011.8048 CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz @ 3,5 (2 CPUs) Usable System Memory: 2046 MB
Video Settings During Benchmark: Screen Resolution: 1680 x 1050 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: NONE Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 40 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 40.5 average fps 14.0 minimum fps 93.0 maximum fps Scene "Fight" 91.5 average fps 31.0 minimum fps 236.0 maximum fps Scene "Build" 105.3 average fps 65.0 minimum fps 150.0 maximum fps Scene "Think" 47.8 average fps 27.0 minimum fps 78.0 maximum fps
Overall average framerate: 71.3 fps
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Turrican
LegendAmiga500-Fan
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pretty w00t, für stock. mal schauen ob ich mein sys für cf-werte anschmeiße.
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He.MaN
Rush B
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pretty w00t, für stock. mal schauen ob ich mein sys für cf-werte anschmeiße. Ja, bin mit dem Score auch ziemlich zufrieden OC schau ich mir demnächst mal an, erstmal überwiegt die Freude über die neue Karte.
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Locutus
Gaming Addicted
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Ähm... AA macht genau keinen unterschied. Ohne ist es sogar schlechter. Oder mein PC hat einfach nur einen schlechten Tag.
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6879 CPU Info: AMD Athlon(tm) 64 Processor 3500+, MMX, 3DNow, ~2.2GHz Usable System Memory: 1024 MB
Video Settings During Benchmark: Screen Resolution: 1280 x 1024 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: NONE Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 28 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 18.1 average fps 4.0 minimum fps 37.0 maximum fps Scene "Fight" 35.7 average fps 3.0 minimum fps 82.0 maximum fps Scene "Build" 42.7 average fps 5.0 minimum fps 75.0 maximum fps Scene "Think" 18.7 average fps 7.0 minimum fps 31.0 maximum fps
Overall average framerate: 28.8 fps
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PR1
...
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hab jetzt auch nochmal mit den finalen Alltagssettings laufen lassen, aber mit 8AA und 16AF.
geht bis auf den ersten test gut.
-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612) DirectX Version: DirectX 10 Graphics Card Info: NVIDIA GeForce GTX 280 [3052 MB] Driver: 7.15.0011.8070 CPU Info: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~4.0GHz Usable System Memory: 6140 MB
Video Settings During Benchmark: Screen Resolution: 2560 x 1600 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: 8x Anisotropic Mode: 16x
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 40 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 53.6 average fps 20.0 minimum fps 123.0 maximum fps Scene "Fight" 120.3 average fps 45.0 minimum fps 274.0 maximum fps Scene "Build" 147.4 average fps 88.0 minimum fps 229.0 maximum fps Scene "Think" 72.0 average fps 38.0 minimum fps 141.0 maximum fps
Overall average framerate: 98.3 fps
Bearbeitet von PR1 am 03.12.2008, 11:40
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Darkside_86
linux addicted
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@Locutus: Kein Wunder. Dein Prozessor limitiert deine Grafikkarte. Du müsstest die Cpu ein wenig übertakten um nen Performancegewinn zu bekommen Edit: Bins auch gerade am runterladen. Mal schauen wie sich der Q9650@4,3 gegen den I7@4 Ghz schlägt. Nur habe ich halt keine 3 GTX 280
Bearbeitet von Darkside_86 am 02.12.2008, 19:26
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Turrican
LegendAmiga500-Fan
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@loctutus der a64 limitert hier natürlich sehr.  edit: owned, hätte vorher f5 drücken sollen
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Darkside_86
linux addicted
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So fertig  Wenn ich ne andere Auflösung benchen soll ists auch kein Thema.
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Locutus
Gaming Addicted
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Ja leider. Ist halt schon etwas älter das Ding.  Aber im Moment gibts keine Kohle für einen neuen.
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He.MaN
Rush B
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Weird, hab die Karte jetzt auf 624/1049/1346 Mhz statt 576/999/1242 Mhz, Rest unverändert und 10fps weniger o_O. Warum? Ich glaub der Benchmark will mich pflanzen.
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evrmnd
OC Addicted
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alles stock, werde in nächter zeit evtl mal takten.
-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: NVIDIA GeForce 8800 GTS [320 MB] Driver: 6.14.0011.7824 CPU Info: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz (2 CPUs) Usable System Memory: 3582 MB
Video Settings During Benchmark: Screen Resolution: 1680 x 1050 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: NONE Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 40 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 36.3 average fps 12.0 minimum fps 82.0 maximum fps Scene "Fight" 67.4 average fps 27.0 minimum fps 141.0 maximum fps Scene "Build" 54.1 average fps 32.0 minimum fps 71.0 maximum fps Scene "Think" 23.7 average fps 16.0 minimum fps 42.0 maximum fps
Overall average framerate: 45.4 fps
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Castlestabler
Here to stay
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-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: ATI Radeon HD 3800 Series [512 MB] Driver: 6.14.0010.6783 Powercolor HD 3850 PCS CPU Info: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz (4 CPUs) Usable System Memory: 3008 MB
Video Settings During Benchmark: Screen Resolution: 2560 x 1600 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: 2x Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 28 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 26.6 average fps 9.0 minimum fps 52.0 maximum fps Scene "Fight" 34.6 average fps 20.0 minimum fps 42.0 maximum fps Scene "Build" 34.1 average fps 25.0 minimum fps 45.0 maximum fps Scene "Think" 23.5 average fps 16.0 minimum fps 33.0 maximum fps
Overall average framerate: 29.7 fps
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Castlestabler
Here to stay
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-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: NVIDIA GeForce GTX 285 [1024 MB] Driver: 6.14.0011.8122 EVGA GTX 285 SSC CPU Info: Intel(R) Xeon(R) CPU X3350 @ 2.66GHz (4 CPUs) Usable System Memory: 3008 MB
Video Settings During Benchmark: Screen Resolution: 2560 x 1600 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: 4x Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: disabled More Dynamic Lights: disabled Used Vertexsize: 40 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 30.3 average fps 9.0 minimum fps 70.0 maximum fps Scene "Fight" 71.6 average fps 25.0 minimum fps 173.0 maximum fps Scene "Build" 78.7 average fps 52.0 minimum fps 110.0 maximum fps Scene "Think" 39.9 average fps 22.0 minimum fps 64.0 maximum fps
Overall average framerate: 55.1 fps
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