... would it be possible to pass these args on to the built-in ue-bench? maybe it would be better in terms of utilization. you could also further disable all unnecessary modules via the sdk. all of this would likely improve performance of the ue-bench. -USEALLAVAILABLECORES -LANPLAY -Limitclientticks -NOFORCEFEEDBACK -dx12 - FIXEDSEED -NOWRITE -NORC -SILENT as per https://dev.epicgames.com/documenta...on_version=4.27
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