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The HPET bug: What it is and what it isn't

mat 26.04.2018 - 11:30 217437 60 Thread rating
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iONFURY

Bloody Newbie
Registered: Sep 2024
Location: Germany
Posts: 3
Zitat aus einem Post von mat
...

would it be possible to pass these args on to the built-in ue-bench? maybe it would be better in terms of utilization. you could also further disable all unnecessary modules via the sdk. all of this would likely improve performance of the ue-bench.

-USEALLAVAILABLECORES -LANPLAY -Limitclientticks -NOFORCEFEEDBACK -dx12 - FIXEDSEED -NOWRITE -NORC -SILENT

as per https://dev.epicgames.com/documenta...on_version=4.27
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