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Preise der neuen Graffikkarten

Dreamforcer 19.04.2003 - 20:47 478 5
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Dreamforcer

New world Order
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Registered: Nov 2002
Location: Tirol
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Quellen: the inquirer und Warp2search

Den PS/vs 3 support des Nv40 halt ich für sehr unwahrscheinlich.

Zitat
THIS IS WHERE we see pricing and technology from ATI and Nvidia for their family of products close to the end of this year and the beginning of next year.

Remember that by this time next year, PCI Express is bound to upset the applecart and change all the rules of the game.

ATI
Up to $100 - R9200 family based on RV280 (still DX8 chip)
Up to $200 - R9600 family on RV350
Up to $300 - R9800 family on R350
Up to $400 - R9900 family on R350 with DDRII memory

Nvidia
Up to $100 - NV34 in a lot of different core/memory speeds (DX9!)
Up to $200 - NV36 the true half of NV35
Up to $300 - NV35 256 bit DDR + twice the floating power of NV30
Up to $400 - NV40 - probably we see it, as a Christmas present.

But we don't see any NV30/31 at the end of this year. Seems like this was a kind of error from Nvidia's point of view, and Nvidia has attempted to correct this "error" just as fast as it possibly can.

And it also seems as if NVDA is doing a sort of half step forward, not only will it have DX9 in all segments but it will also try to introduce the new generation chip NV40 sometime around the end of the year – a couple of months earlier than ATI's R400 schedule.

Let's explore this a little further.

The NV35 - DX9 chip with PS/VS 2.0+ functionality and base OpenGL 2.0 fragment shading capabilities. 4х2 architecture with 8х1 turbo mode for single texturing and with 2 universal floating/integer ALU and two TMU on each pipe. Also this will have twice the width internal register file, and this fact removes the known NV30 bottleneck and busts the complicated 2.0 shaders performance a lot.

NV36 is a true half slice of the the NV35 - with 2х2 or 4х1 modes. Pixel power is half as low but the vertex power is pretty much the same as the NV35.

The NV40-DX9 chip will have PS/VS 3.0 functionality and sophisticated OpenGL 2.0 fragment shading capabilities. 8х1 (only) plain architecture with two universal floating/integer ALU and one TMU on each pipe. So no more sophisticated schemes like 4х2 or 8х1 depending on the application, only raw power.

Yes, it's hard to believe right now, but probably by the end of the year history will repeat itself, and Nvidia stands to be a bit faster and a bit more revolutionary, but ATI will be less expensive and will give practically the same benefits.

So developers will be able to rest a little. Only NV40 will create problems for them, everything else will remain pretty similar right up to the end of the year.

So, guys, now's the time for to sit down and write a couple of 2.0 shaders, eh? µ

Iverson

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Registered: Feb 2003
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Is ja geil.
Freu mich schon(Obwohl ich am Di. meine Hercules 9500Pro bekomm:D)

t3mp

I Love Gasoline
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Registered: Mar 2003
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glaubt's dem inquirer nix ;)
trotzdem, die preise schauen realistisch aus...

3Dfx

hardware freak
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Registered: Jun 2002
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@ dreamforcer

wieso sollte der nv40 nicht PS/VS 3.0 unterstützen? sie sind doch in directx 9 schon festgelegt worden genauso wie die 2.0 version

Anon337

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Zitat von 3Dfx
@ dreamforcer

wieso sollte der nv40 nicht PS/VS 3.0 unterstützen? sie sind doch in directx 9 schon festgelegt worden genauso wie die 2.0 version

is sowieso egal, weil erst in ein paar jahren in games zu finden sein wird und wer sich eine high-end graka kauft, kauft zu 90% immer wieder neue karten... :rolleyes:

t3mp

I Love Gasoline
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Registered: Mar 2003
Location: upstairs
Posts: 6278
Zitat von GammA
is sowieso egal, weil erst in ein paar jahren in games zu finden sein wird und wer sich eine high-end graka kauft, kauft zu 90% immer wieder neue karten... :rolleyes:
naw, i hab meine gef3 als absolute high-end karte zu an high-end preis gekauft und hab sie noch immer. ;)
bin dadurch zur überzeugung gelangt dass high-end karten durchaus einen sinn haben, weil sie viel länger aktuell sind als das mainstream-fußvolk.
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