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Half Life 2 Leistung mit ATI deutlich höher als mit Nvidia!

tombman 11.09.2003 - 05:56 40917 159
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Viper780

Elder
Er ist tot, Jim!
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Registered: Mar 2001
Location: Wien
Posts: 50690
da 50e deto wird interessant abe rimho ned die lösung bringen
vielleicht könnens ann auf die 9600 (pro) aufholen

tombman

the only truth...
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Registered: Mar 2000
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die 9600er packens sicher, aber who cares?

Die 9800er is uneinholbar (bei gleicher Qualität) und damit hat nvidia verloren ..

T3XT4

Beißer
Registered: Jan 2003
Location: .
Posts: 3794
setzen jetzt wirklich die bild quali hinab, oder könnens auch so genug rausholen??

weil beim aquamark habens ja ~30% gewonnen oder so... aber durch schlechtere quali (siehe den anderen thread)...

crashman

OC Addicted
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Registered: Oct 2001
Location: Vienna
Posts: 891
vielleicht schon gepostet aber ich find den beitrag nicht schlecht.
http://www.beyond3d.com/forum/viewtopic.php?t=7873
Der autor ist einer der Programmierer von 'Silent Hill'

tombman

the only truth...
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MAUHAHAH, die Aussage ist TOPPEST, ich hoff es stört keinen wenn ich die copy and paste hier rein, is ZU wichtig ;)

[quote]
Yesterday I went to Mojo Reloaded (ATI, MS and Intel game developer day) at Guildford. These events are always a combination of interesting presentations and catching up with the industry gossip. This one for me was far more gossip then prensentation, not that the presentations weren't interesting, My favs were the PRT/SH and non linear post-processing streaks (I'll give a better description in a minute). As this will be up on the web for some time its worth stating what day yesterday was, a day after the HL2 benchmarks were released.
The gossip on this was fairly dominant throughout the day about the benchmarks and comments putting NVIDIA in a bad light at Dx9 shaders.

Obviously ATI weren't that upset to see there hardware coming ahead so well, but what wasn't prehaps so expected was how glad everybody else was that HL2 results matched the results most of us had already seen ourselves. Somebody on the forums (sorry can't remember who) asked why developers seemed quite shy in stating our results, I obviously can't talk for everbody but the answer is probably a simple case of somebody had to first and whoever that person/company was, they better be able to handle the heat that it would produce.

Valve are fairly lucky, HL2 is probably the most eagerly awaiting tltle in the business, everybody has being doing everything to get the best results for this title. Everybody knows these guys are shit hot, they know what there doing and if they can't get good results, something is wrong and its likely not to be them. Smaller developers (and thats probably everbody except iD in the PC arena) don't have that luxery, If I had produced a similar performance table, the response of a lot of people would simply be, that the developers (i.e. me) don't know what there doing and obviously can't program properly. And why not? I don't have the reputation for quality that Valve or ID has, they've earnt there rights to be trusted that they know what there doing.

For Valve to do this, shows they were really annoyed, also the fact Microsoft issued a press release stating HL2 was the DirectX 9 benchmark also show how annoyed they were. To get these two massively important PC games companies to make such a public condemnation means you had to do something bad, just having bad performance wouldn't have been enough.

The basic problem that NVIDIA has caused has been the amount of extra work they've been requiring everybody else to do. Wether its benchmark's having to get smart and try and stop application specific optimisations, or developers having to write extra pipelines to even get half decent preformance at the high tech things its meant to be good at or MS having to upgrade the WHQL test to find spec violations. Everbody has been forced to pay for NVIDIA's mistakes, and that is what has caused the anger.

But in some ways it has had good consquences, quality should go up as loopholes are closed.
Future DX specs should now be much tigher.
WHQL testing to require pixel comparision tests.
Hardware must produce almost exact rendering of the same frame as the REFRAST
Self certification of WHQL, to make sure that WHQL driver will have bug fixes applied quicker without bypassing the quality checks.
Reviewers should be less quick to use 'special' drivers provided by the IHVs or test only under 'special' conditions.

Long term the biggest change this year long fiasco has caused will be to Microsoft and PC game developers. Microsoft have had to learn to protect its baby Direct3D, before its largely left quality and stability issues upto individual IHVs, now it knows that this is also its reputation thats damaged when IHVs play dodgy quality games. And us humble game developers have learnt we have to shout sometimes to protect our games from bad discisions made by IHVs, we can't just mop up the shit when it hits us. We have to be willing and able to communicate that certain things are NOT acceptable to our customers, so don't bother doing it. If your card is crap at something, at least be honest earlier on, don't make us find out when our games runs like a dog on your hardware, even though were using the techniques you've been suggesting for the last year.[/quote]

charmin

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...
Bearbeitet von charmin am 14.09.2003, 19:50

Master99

verträumter realist
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Zitat von flisk
eine fx 5900 ultra is mir aber lieber als a 9600er pro

wayne...?

maXX

16 bit herz
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@Master99: Er meint warscheinlich die allgemeine Performance der Karte, und die ist doch ne spur höher;)

T3XT4

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Registered: Jan 2003
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Zitat von m@XX
@Master99: Er meint warscheinlich die allgemeine Performance der Karte, und die ist doch ne spur höher;)

ja wahrscheinlich...
vorrallem in jetztigen games

aber, umso mehr dx9.0 spiele kommen, die viele shader benutzen, wird sie immer schlechter ;)

maXX

16 bit herz
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Naja wenn man ehrlich ist, sooo viele dx9 spiele kommen in nächster zeit ja net. (anscheinend nichtmal hl2:()

Und wies mitte nächsten jahres aussieht ist ne andere geschichte. Ich denk da immer gern an die Aussage von id, das Doom3 auf ner gf3 "perfekt" läuft (ist es ja auch auf der ersten Präsentation) Und was ist jetzt: Selbst High-End-Karten (UND CPUs) werden bei dem Spiel ganz schön rangenommen:p

Ex0duS

Banned
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Registered: Mar 2001
Location: not near not far
Posts: 2982
*9700 streichel* jaja

Nvidia muss sich schwer anstrengen da hilft auch die Steam werbung nix ;)

@topic imho ham sich die von nvidia einfach zu stark auf ihren GF3 u. 4 chips ausgeruht und ATI hat sich hald gleich an die nächste generation gmacht ... pech für nvidia

Vinci

hatin' on summer
Registered: Jan 2003
Location: Wien
Posts: 5842
Zitat von Ex0duS
@topic imho ham sich die von nvidia einfach zu stark auf ihren GF3 u. 4 chips ausgeruht und ATI hat sich hald gleich an die nächste generation gmacht ... pech für nvidia

JA, aber ATI war praktisch dazu gezwungen. Immerhin hatte NVidia die Krone seit mehreren Generationen. Und im Endeffekt is des eh a ewiges Katz und Maus Spiel ;)

Bald wird sich der Spieß wieder umkehren...und dann wieder, und dann wieder, etc.

Master99

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Zitat von m@XX
@Master99: Er meint warscheinlich die allgemeine Performance der Karte, und die ist doch ne spur höher;)

des is schon klar, aber des interessiert hier herinnen niemanden, ok? deswegen des wayne...

JAninthehouse

Big d00d
Registered: Aug 2002
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Posts: 226
Jeah, Nvidia demonstriet der Presse die Power des Det. 50.XX und zeigt ein flüssiges HL2, was es nach eigenen Angaben durch geheime Optimierungen erreicht hat;)

http://www.uploadit.org/files/150903-thewayitsmeant.jpg

Natürlich High Detail
Bearbeitet von JAninthehouse am 17.09.2003, 00:26

Guest

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Zitat von JAninthehouse
Jeah, Nvidia hat die Performanceprobleme endlich im Griff und zeigt der Presse ein flüssiges HL2

http://www.uploadit.org/files/150903-thewayitsmeant.jpg

Natürlich mit Det. 50.XX:D und High Detail

ROFLMFAO!!!! :D :bash:
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