Diagnostic report - generated on 04.10.2005
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PowerStrip build - 451
Windows build - v.5.1.2600.2.Service Pack 2
DirectX build - v.5.03.2600.2180 (xpsp_sp2_rtm.040803-2158)
OpenGL renderer - GeForce 6600 GT/AGP/SSE2/3DNOW!, v.1.5.2
System board
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Type - VIA
AGP aperture - 256 MB
AGP transfer mechanism - DMA
AGP non-local memory - 139,0 MB
AGP revision - 3.00
AGP transfer rates supported - 4x, 8x
Current AGP transfer rate - 8x
Sideband addressing - Enabled
Fast write protocol - Enabled
AGP texturing - Enabled
Graphics card #1
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Identity - MicroStar Display controller
Memory clock - 900,00 MHz
Engine clock - 500,00 MHz
IRQ - 16, not shared
AGP revision - 3.00
AGP transfer rates supported - 4x, 8x
Current AGP transfer rate - 8x
Sideband addressing - Enabled
Display driver - nv4_disp.dll, v.6.14.10.6681
DirectX driver - nv4_disp.dll, v.6.14.10.6681
Attached monitor - Philips 190S (19inch LCD MONITOR 190S5) (Philips Electronics)
Monitor caps (1) - 1280x1024, 82kHz, 76Hz
Device enumeration
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MicroStar Display controller (00F110DEh) - using IRQ16
AsusTek CPU-to-PCI/AGP bridge (02821106h)
VIA CPU-to-PCI/AGP bridge (12821106h)
VIA CPU-to-PCI/AGP bridge (22821106h)
VIA CPU-to-PCI/AGP bridge (32821106h)
VIA CPU-to-PCI/AGP bridge (42821106h)
VIA CPU-to-PCI/AGP bridge (72821106h)
VIA PCI-to-PCI/AGP bridge (B1881106h)
AsusTek Ethernet controller (432011ABh) - using IRQ17
Creative Labs Audio device (00041102h) - using IRQ17
Creative Labs Input controller (70031102h)
Creative Labs Firewire bus (40011102h) - using IRQ18
AsusTek RAID controller (31491106h) - using IRQ20
AsusTek IDE controller (05711106h)
AsusTek Universal serial bus (USB) (30381106h) - using IRQ21
AsusTek Universal serial bus (USB) (30381106h) - using IRQ21
AsusTek Universal serial bus (USB) (30381106h) - using IRQ21
AsusTek Universal serial bus (USB) (30381106h) - using IRQ21
AsusTek Universal serial bus (USB) (31041106h) - using IRQ21
AsusTek PCI-to-ISA bridge (32271106h)
AMD CPU-to-PCI/AGP bridge (11001022h)
AMD CPU-to-PCI/AGP bridge (11011022h)
AMD CPU-to-PCI/AGP bridge (11021022h)
AMD CPU-to-PCI/AGP bridge (11031022h)
OpenGL extensions
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GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_centroid_sample
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
vielleicht hilft das ja noch